952 issues found

0

Votes
Not Reproducible
Bugs found in CC4 Viseme slide, model looks ok at 0 and 100, while the middle got one eye shrunk towards the head root joint. But other facial expressions don't have this issue, only in Viseme slides.
In the end, I can't use the feature of viseme, only add a few phonemes as expression, and...More
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Bug
Submitted by anyvictor

0

Votes
Not a Bug
Steps to reproduce issue:
Launch CC4
Open default project (talking Kevin for example)...More
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  •  556
Submitted by Choppedpotatoes

0

Votes
Released
Send a character to IC8 with "Send to IC" button...
Now the Filename turns into "TempAvatarWithMotionPlus.iAvatar", which makes it impossible to quicksave by hitting CTR-S
Instead you will have to find the file on disk, and overwrite it...More
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  •  554
Bug
Submitted by c68

0

Votes
Not Reproducible
instruction at 0x000 referenced memory at 0xfffff. the memory could not be read
It happens when I try to make a new morph slider
The progress bar of making the new morph won't go complete and the morph will not be created. The error happens when I open the morph source project (or any other...More
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Submitted by Avataris

1

Votes
Assigned
Opening a saved file of a character I was working on it says the "Human Anatomy Set" is an unpurchased item, which is incorrect. Even if I try to GOZ the character out it wont let me until I purchase again the already purchased pack.
I tried activating library and purchased items - The issue...More
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Submitted by Tigernaut

0

Votes
Active
It would be fantastic if Character Creator 5 allowed us to add bones directly to the rig for hair and clothing. This would enable more realistic secondary animations—like swaying hair or flowing garments—without needing to export to other programs. Keeping everything within CC5 would streamline...More
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Submitted by zancoisrice

0

Votes
Active
Hi all, I am new to the Goz ->CC4 pipeline and am experiencing several problems getting my mesh from Zbrush back to CC4. This is already the fourth project I start and can't finish because I have errors in the rig when I relink the mesh to CC4.
I have seen several videos of the suggested workflow...More
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  •  549
Submitted by albaccardounisa

0

Votes
Released
I've been experimenting with different Export settings trying to get the bulk of the 100+ Digital Soul facial expressions into Unity 3D.
Through my couple hours of testing I found that only when using the "Current Animation" selection of the Export FBX settings was I able to import the facial...More
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  •  549
Submitted by halfdorkstudios

0

Votes
Assigned
The new version of CC4 does not display morph sliders for purchased Cartoon Character Designer - Toon Figures. In the CC3 version, I used morph sliders from the Toon Figures package for any characters...More
  •  3
  •  549
Submitted by miro219

0

Votes
Not a Bug
I have a custom character exported from Unreal engine and using Accurig extension in CC 4 trying to setup eyes and jaw after following the Youtube videotutorial, Accurig completely screws up the bones..
See the pictures: It removes eye and jaw bone, completely removes all fingers, it adds...More
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  •  548
Submitted by doubblesixx
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