One of the biggest irritations working with Character Creator is that you have to export the character mesh with the eyelashes attached. It's more than a little irritating to work with in Zbrush or for sculpting because you're having to deal with the eyelashes getting in the way of sculpting...More
Hello! I'm an artist that focuses on characters, and have recently rigged a custom character. I have both iclone and character creator, as well as some of your addons. I'd like to preface this by saying, I love the suite, and think it's a great system for creating humanoid characters and...More
Add this to your list of updates. The only issue I'm having is the frequent crashing while editing meshes especially when deleting faces and restore does not work. 1) load object 2) enter "edit mesh" face mode...More
Just tried to export a couple of the characters from the Young Fashion Vol 5 actor core pack to FBX Casual_F-0054.iAvatar fails to export as either a Clothed Character OR full export (just pops an error "FBX Export Failed' Casual_M_0054.iAvatar - Character Creator crashes exporting the FBX...More
There is an issue with Pose Offset while using mirror check box for symmetry. If you leave this box checked, every second bone you select would produce an unpredictable result for the mirrored bone. You have to keep unchecking and checking back the mirror check box for every other bone you...More
1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application 2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available. 3. My Visemes were still available but all the other...More
so I've noticed when creating spring bones they sometimes clip into my models, so a good suggestion would be collider bones, like how its possible in Unity, so parts of the spring bone will no longer clip into characters....More