952 issues found

1

Votes
Active
standart Compiled Unreal 5.44 (nothing special)
Error message after installing it to my Content and plugin Directory error Message is : This plugin is not compiled for this Unreal Engine.
(Auto Setup 1.37 For Unreal 5.4)...More
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Submitted by Schellicon

0

Votes
Closed
When in Edit Mesh Mode deleting faces, CC also seems to remove the diffuse map.
Randomly !
One time it deletes faces only , another time it turns parts (diffuse map ??) of the mesh white, pic 3....More
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Bug
Submitted by K_Digital

0

Votes
Active
I watched a YouTube video on making custom characters and was blown away by how GoZ makes customizing characters seamless. Like being able to add detail to the mesh and with one button having the normals update in CC4. Can we please have something like this between CC4 and Blender? I'm not...More
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Submitted by r.palermo101

0

Votes
Assigned
Click goz to successfully enter zbrush, then edit normally, and then click goz back to cc to update. There is no error, but the model has not changed. The model before modification is not the model modified in zbrush....More
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Submitted by BytedancePST

0

Votes
Released
When I import an animation from Mixamo, the animation applied to my character has shoulders too high and thumbs twisted incorrectly.
STR:
1. Download an animation from mixamo (Swagger walk in this example), 60FPS....More
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  •  170
Submitted by ashishgogna9

0

Votes
Assigned
All of my characters currently have incorrect and asymmetrical bone positions as of this update. This includes default character models (Neutral CC3+ Avatars, etc.) who have not had any modifications and characters I have previously worked on.
I've included examples from the default Neutral...More
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Submitted by JSeeker

0

Votes
Assigned
OBJ meshes with a mtl referring to dds maps can be loaded into CC4.33, but when using them in Headshot 2
meshmode, maps are displayed until refining but disappear when attaching head to body.
Deleting the mtl, converting the dds to png or jpg, then dragging them onto the source mesh manually...More
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Submitted by K_Digital

0

Votes
Active
ability to control complex blend shapes at run time
while it was advisable to bake them in animation clips , but in case a dialog scenes dynamic control for cc4''s emotions can be very helpful
this can be done by making a runtime version of the facial expression editor to be use at runtime...More
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Submitted by ali.nagori

0

Votes
Active
請問貴公司都沒有中文教程嗎? 沒有中文教程.學習使用上難度真的很高. 基本上youtube跟大陸B站的中文教程也非常少.而且也不完整.要向他們買進階課程.也都只支持支付寶支應.台灣這裡也沒辦法配合.台灣相關電腦課程教學資訊也非常少.想要花錢買課程學習也很困難....More
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  •  167
Submitted by johnsonricha66

0

Votes
Assigned
Please do the following:
- Load attached file
- Select Char...More
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  •  166
Submitted by K_Digital
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