952 issues found

0

Votes
Closed
https://youtu.be/m1KPZ9rHhqs
https://youtu.be/ol6bVobuMfc...More
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Submitted by blackant

0

Votes
Released
After importing custom FBX as accessories the object cannot be moved (because no translation gizmo showing up) and deleted and the modify option is also limited there's no transfer skin weights only edit mesh and accurig. if this is a bug please responds because my workflow is mainly using...More
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Submitted by myleswitkowski

0

Votes
Released
I've put a dress on my character, the character was in Bind Pose. I went into Material Editor, and merged all of the dress materials into one. After that, although the merge worked fine, the dress went into T-Pose, while the character remained in the A-pose (the bind pose). Switching to any...More
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Submitted by lena_768280

0

Votes
Active
Hi there!
I've just watched an official Reallusion video about draping Marvelous Design clothing on CC characters, for use in iClone. The video suggests at 00:46 that before export, it's a good idea to remove the arms from the character so that they don't interfere with the cloth draping....More
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Submitted by versluis2000

1

Votes
Not Reproducible
It seems that Character Creator is quite eager to crash—whenever I attempt to download content, make changes to a character's hair, or use a morph, the app decides it's time to crash. Even characters purchased directly from your store are contributing to this delightful experience by causing...More
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Submitted by casillero05_deseosa

0

Votes
Assigned
When importing two characters into 3ds Max using the Auto Rig Setup plugin, I encountered a facial rig problem. The rig functions correctly for the first character, but for the second one, the mouth doesn't open properly; instead, it compresses inward, resulting in an unnatural appearance....More
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Submitted by TVA

1

Votes
Active
Currently in CC4, a character's eyeball geometry is driven by its skeleton joint. In the Facial Profile, the eight 'Eye Look' expressions (look Up, Down, In, Out) are driven by a combination of bone transforms and mesh deformations for the entire eye area (eyeball, eyelid, eyelash, surrounding...More
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Submitted by seencapone

0

Votes
Assigned
In CC4.33, Color Management Settings, the manual says "Select Box" for using IBL Default Image.
This Box does not exist in C4.33, but in Iclone 8,33. See below....More
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Submitted by K_Digital

0

Votes
Assigned
See attached image:
When clicking Bake the slider jumps all the way to the top.
This can be quite annoing in a fast workflow when in need of clicking Bake more then once on a slider...More
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Submitted by K_Digital

0

Votes
Active
I was able to upload custom skin textures prior to this update. You have taken this functionality away, and with it you removed my respect for your product, and trust that I had in your company. Now when I click to change the textures out, as I have been able to in the past, it gives me a message...More
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Submitted by axelgraal
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