In the current version, the body morphs affected the position of the bones is not applied exactly (as is). Every time I apply the same morph to a neutral character, the position of the bones (and the whole character) unpredictably changes along the Z axis in the range of 1 mm (each time the...More
I did this using the latest CC4, following the tutorial and the instruction form here, but the pipeline did not show up on CC4! What could be the cause?...More
Proportion/ Move and Rotate cannot be edited within numerical boxes in CC4. They can be edited on the boned model with the Gizmo but not in the numerical boxes....More
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/17_Export/Exporting_Mouth_Open_Morph_Data.htm こちらのサイトを参考にし、エクスポートする際に Mouth Open as Morphにチェックを入れました。こちらの画像のようにTarget Tool PresetでUE5にしエクスポートし、UE5でインポートしましたがモーフが全体的に機能しなくなりました。Eye Blinkをいじってもまぶたは下がりません。エクスポートのときに少し設定を変えてみると...More
OBJ meshes with a mtl referring to dds maps can be loaded into CC4.33, but when using them in Headshot 2 meshmode, maps are displayed until refining but disappear when attaching head to body. Deleting the mtl, converting the dds to png or jpg, then dragging them onto the source mesh manually...More
I have noticed there are several different videos with different ways to roundtrip between blender and cc4. Can we get an official updated way that utilizes the goB plugin to clear up confusion?...More
ALT+RMB refuses to map to zoom and instead maps to orbit, I've tried mapping ALT+MMB to zoom, and it orbits. I've tried swapping the MMB click and RMB click button configs on my Wacom Art Pen and problem persists. To reproduce, simply set the navigation preferences to the Maya preset, then...More