When rendering animation with multiple channels (e.g. RGB + Depth + MaterialID), the wrong bitmap channel is randomly rendered for transparent objects, e.g. hair and grass For depth:...More
In animation rendering, a large square noise is placed on the mask alpha. I tried various tests such as TGA sequence, PNG sequence, Alpha only MPG, but all the same phenomena occur. This large square noise is about 100 x 100 pixels, which is a little bit thinner than black 100% and occurs at...More
When I run the latest update/patch to iclone 7.22 it tells me disk full but it has many gig of space available. How much space does this patch need? RSVP stevedonato@gmail.com. This procedure really sucks where the F do you store the newly created zip...More
1) I load a project (nothing fancy: 70k triangles, 1.6GB textures); 2) I work on it a bit, do some mocap, previewing things, no big deal; 3) I save the project and open a new one with "open project" command;...More
When you create a key with ex: ...SetData("Position/PositionX"... and then try set the key type with object.GetControl("Transform").SetKeyTransition(...) It wont set the transition type in the new key...More
Mirroring doesn't work with most avatars, chest proportions doesn't work with most avatars, 3DX standardizes all avatars so why doesn't all avatars work with Character Proportions? If I import a character from FBX and then need to use Character Proportions, if I need an identical model perhaps...More
If you EDIT a newly-created Issue, you can see attached pictures, but cannot see other attached files when you EDIT the Issue. Originally noticed on a Win7 desktop, using a PDF file. That caused me to "re-attach" a PDF file, resulting in two copies....More
Hello, its simple. I try to create an earing. I archived my goal with the point constraint and and additional asset pretty well. sad part, the heads collision shapes, forces the earing to freak out....More