1662 issues found

0

Votes
Not a Bug
When RELOADING a character I have saved and RENAMED the file in the Scene Manager does not carry the NEW name .
This may also apply to CC3.
Steps...More
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Bug
Submitted by 0oseven

0

Votes
Released
When rendering with ToonShader and DoF active the final result has a 6x6 black semi-transparent grid overlay (both in image/video render)....More
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Submitted by Matt GH

0

Votes
Released
This is a re-opening of Issue #5446... It is marked as "Released" but is not solved.
TITLE: Image sequence filenames are incorrect when starting Iray batch renderer manually
LINK: https://www.reallusion.com/FeedBackTracker/Issue/Image-sequence-filenames-are-incorrect-when-starting-Iray-batch...More
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Submitted by justaviking

4

Votes
Active
BUG: When I apply a gesture to one hand only, it causes all animation from the other hand to be deleted and restored to default, causing a need to re-animate the other hand to the previous position, which is difficult sometimes, because the other hand is often a custom position, not another...More
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Submitted by Tarampa Studios

0

Votes
Active
When applying a file created on TTS on demand, the viseme timeline needs to be edited to include a "none" at the end so as to not mess up ensuing expressions.
In the example I've sent I show a file created with tts on demand. Without editing the adding smile is distorted. The second half...More
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Submitted by bobu2357

0

Votes
Closed
2 Issues here
Issue 1
feedback tracker wanted me to login even though I was logged into the forum and it wouldn't accept my login. Logging out of the forum, logging back into the forum and then coming straight here opened it up with me automatically logged in. I have it set to remember my...More
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Submitted by Delerna

0

Votes
Active
Root motion need to be added to Unity export as well. I saw the post on the Ue4 export and need root motion in Unity as well....More
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Submitted by grps.inc

0

Votes
Released
Since I upgraded to 7.7 the "local move" seems to be gone and only "world move" is available....More
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Bug
Submitted by elMartino

0

Votes
Assigned
Any time a glow map is used for a given object and the render exported as a PNG with transparent background, a halo would surround the object.
This is regardless of the object type or glow map used. See slide 1.
This behavior cannot be replicated in iClone 6. See slide 2....More
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Submitted by 4u2ges

2

Votes
Active
When building a run/walk cycle in Iclone it is impossible to figure out the number of frames until it has been applied to the time-line. This is too late.
It is impossible to animate in multiples of frames (e.g. 2 steps per 60 frames -- the old walking on 2's standard) without some form of...More
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Submitted by bexley