Would be interested to use an Iray map-baking tool for iClone, where you could render any iClone scene using iClone's Iray plugin, and then those full-scene rendered maps would be auto-applied to the scene's diffuse channels via an automated conversion process. The end result would be mainly...More
Hi I've tested both iClone and Character Creator 3 with Vorpx and they partially work. The UI is non existent in VR and taking the HMD off looking at screen the mouse cursor isn't visually stable -keeps hiding. I've used 3DCoat with Vorpx and the UI does work and maybe the reason is that...More
Mocap equipment is good but expensive to buy, time to put on and refine after recording. Examples of use: 1. translate to mocap/instant match moving & scene alignment -AI identifies the body parts, virtual tracker nodes are created in 3D space matching the video in the background as animated...More
I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins. 1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX 2) and exported it directly from iClone without any modification (using default unreal...More
Problem: iClone 7 makes editing visemes needlessly difficult to edit and causes the user to make errors. There is a misleading cue in iC7, when a viseme is selected you make a logical assumption that clicking on a viseme on the lips editor will cause the highlighted viseme to change but it...More
Ive been Using iClone 7 facia motioncapture with live face and iPhone x i n ue4. 27.2 with The old iclone live Link and The old Metahuman kit. It works with head rotation and every thing.after uppdate to ue 5.03 and new iclone live Link from epic games marketplace and Metahuman uppdate in qixel...More
The icons items names are squeezed together in in the curve editor window. I tried changing the font sizes on my computer and in iClone. But the results are always unreadable. If I hover over a curve, there is no tool tip to tell me what curve is being edited. So I have to guess. I'm using...More