1001 issues found

0

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STR:
- open an iclone 8 project with a non-standard humanoid rig
- add any iMotion to the timeline...More
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Bug
Submitted by vtoddw

0

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1. Export 200 frames. The tenth frame is exported four minutes later. Average 2.5 frames per minute.
2. Note the time it takes to export 100 frames is 46 minutes later, or 2.17 frames per minute.
3. The 200th frame is not done in 92 minutes. It's done in 184 minutes, bring the overall average...More
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Submitted by Jeffster The Mighty

2

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Hi ,
It would be nice to be able to see where we have modified the animations layers in the timeline using color coded tags.
It's always a mess to find wich keyframe to remove or modify because they are all the same grey color....More
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Submitted by kamehasutraa

0

Votes
New
see video links:
https://youtu.be/G8xh7PHQZvQ
https://youtu.be/FNIdoGE2MqQ...More
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Submitted by bennydee

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I wouldn't say this is a bug or anything, more just, maybe like a feature request, please add the option to be able to change textures of plants in iClone, it would be nice if you want to make flowers a different colour, I can do that on grass no problem but plants the option isn't there, I...More
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Submitted by gamerretra

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Currently it's a bit frustrating when you align all the panels and save the layout but there is currently a label mismatch, if you choose "all panels" it should switch to all, not your custom layout and your custom layout should show in the list with a name you create such as *animation,...More
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Submitted by Ascensi

0

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When I render it crushes after a few frames, talking to technical support confirms it might be the issue of memory leak or other resource problem that needed to be fixed on your side...More
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Submitted by DoronT770

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The reach tool works perfectly with all modifiers I've used except for look at. The target is at where the head WOULD be if not for the look at vector. This includes direct puppet that is being overridden. You can see the target following old direct puppet positioning, rather than the Look...More
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Submitted by Jeffster The Mighty

4

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Hello, I have a suggestion. It would be helpful if users could color code the Motion Layers on the Timeline. An example is a user having the ability to right or left-click the name of the body part listed on the Timelines Motion layer (Torso, Head, LArm, RArm, etc.). Then a popup window opens...More
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Submitted by gamehatchers

0

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It would be beneficial to have an instancing feature like how the .itrees and .igrass does. So for example when we make duplicate props it reference the main mesh instead to save on triangles.
For example this scene all the trees and foliage is only around 5k of triangles. So I think (I could...More
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Submitted by 3dSphinx