1131 issues found

1

Votes
Not Reproducible
1 Create any AI mocap animation from WD and download the mocap fbx to your PC
2 In iClone use any CC4 actor to start ( I used Kevin, Mannequin Male, Motion Dummy, etc.) with the same result.
3 Locate the AI WD mocap file on your selected download folder and drag and drop it over the CC4 Actor...More
  •  2
  •  655
Submitted by Tigernaut

0

Votes
Not a Bug
1. Import external motion file
2. Choose any profile ... all fail to convert correctly.
the file was exported as HumanIK and mixamo from Rokoko both fail to convert to iclone8 motions...More
  •  1
  •  655
Submitted by WGOKU

0

Votes
Not Reproducible
Clicked on character in timeline. Clicked the down arrow for more character features. I see the gestures and body but no viseme track. The track has been recorded and is present but I cannot edit the track...More
  •  1
  •  655
Submitted by kunnu.mehrotra

1

Votes
Not Reproducible
After updating to the latest iC8, every file I try to open up takes 20+ min to "convert data".
Im not quite sure why I would need to convert anything created within iC8. I have hours of different mocap anim files created over the past 3 years.
Will this happen every time I open any file...More
  •  2
  •  653
Bug
Submitted by ChaseChampagne

0

Votes
Active
Maybe since this can be added to UE5 maybe iC8 should have it as well. It should also enable users to use VR with iC8 for walkthroughs etc.
https://www.youtube.com/watch?v=KaAxGr_xck4&ab_channel=BadDecisionsStudio
I've suggested to other artists that they could potentially scan an entire...More
  •  0
  •  653
Submitted by Ascensi

0

Votes
Assigned
When I create a new Scene the "Shadow Catcher" moves in -X Y and rotate -X permanently. Also new placed Objects I can see in the viewport the rotate and fly away fom me.
How can I avoid this behavior?...More
  •  2
  •  653
Submitted by info_522051

0

Votes
Active
Shoulders are always back after export.
I record with Motion Capture (Rokoko) and everything is still fine. As soon as I edit the FBX in Iclone, the shoulders are always bent backwards.
So I adjust them via clavicle and upper arm so that the shoulders are further forward and ok again....More
  •  3
  •  652
Submitted by michaelmat85

0

Votes
Active
I reported this problem in issue 8983 after the update to 8.11 there was a fix applied which solved it.
I've just updated to 8.12 and the problem is back with content syncs taking place at every level " AGAIN"
(See issue 8983 for full description)...More
  •  4
  •  652
Bug
Submitted by blindman

0

Votes
Active
I would love to be able to move sub-props into their own collections. I use FBX models as the "sets" for my animations. Very often these sets contain things that I would like to manage via a collection. For example, a chair in the set my be imported as 5 or more separate sub-props. I want to...More
  •  0
  •  652
Submitted by jeff.davies

1

Votes
Active
the problem seemed to have been corrected with 8.2 but with 8.31 it's back ... or still there....More
  •  2
  •  651
Submitted by jlucfree