1131 issues found

0

Votes
Released
Hard to say but it seems to be relative to the zoom level ( systematic at max zoom in level and once every two or three at max zoom out )...More
  •  0
  •  635
Bug
Submitted by jlucfree

0

Votes
Closed
I uploaded an Acculips error as Issue #11852 on March 5th.
That issue still hasn’t been resolved. When will it be fixed? This feature worked normally in the previous version.
----------------------------------------------------------------------------------------------------------...More
  •  2
  •  634
Bug
Submitted by cwalcwal1

1

Votes
Assigned
1. Open a new iClone project.
2. From the content tab, select the default Kevin character and bring him into the scene.
3. From the Modify tab, set the move transform for x,y and z to the following: x:100, y:300, z:500...More
  •  1
  •  634
Bug
Submitted by james978

2

Votes
Active
An optional Window that displays the Undo History stored in memory.
The user could open this window to view their history after making an error or experimenting.
This allows users to bypass the need for excessively undo/redo and can save time and work from being lost....More
  •  0
  •  634
Submitted by heybryanbigler

2

Votes
Active
It would be very cool to add v-tubing features and make it possible to stream on platforms or as a virtual camera using motion live and iphone....More
  •  0
  •  633
Submitted by v.salanevich

0

Votes
Active
live link suddenly stopped working
I reinstalled twice. The first reinstall worked for a little while and stopped....More
  •  2
  •  633
Submitted by raywatson0992

0

Votes
Not Reproducible
I've been exporting my Daz Genesis 8 models into CC3+ (CC4 extended) for a long time. I prefer this way because my textures are set for CC3, not for Daz Standard which the new "Create Character" button utilizes. (I thought that button was for anything we wanted moved into a human form, not...More
  •  2
  •  632
Submitted by elec_pikachu

0

Votes
Assigned
1. I use a non standard Character imported from Unreal 4
2. Character is Characterised and saved in CC4, - poses work fine in CC4.
3. Adjusting footcontrol in CC4 to perfection and export it to Iclone 8...More
  •  0
  •  632
Submitted by doubblesixx

0

Votes
Active
The reason is simple, when we make custom characters or creatures, in to get the most flexibility out of a hybrid CC3 or HIK character that can be used as Biped or Quadruped at any time, sometimes we have to use a finger or toe to extend the arm or leg with the other finger/toe joints disabled...More
  •  1
  •  631
Submitted by Ascensi

1

Votes
Active
I know there are already some Curve Editor videos on YouTube, but they’re kinda old and don’t really cover all the little details…
So, I think it’s time for a fresh, in-depth tutorial on the Curve Editor, especially for advanced animation (particularly advanced character animation [Body and...More
  •  0
  •  630
Submitted by davood.kharmanzar