I posted about this in the forums here: https://forum.reallusion.com/543814/Metahuman-Dummy-Apose-UE4-vs-UE5 In iClone, the included A-pose is from UE4 and does not match the current UE5 Metahuman A-pose. Please update the pose....More
Hi there :) Just a heads up that this page says "Align to Previous Key", but in the picture - and in iClone UI itself when you try it - the feature is called "Align to Previous Motion Layer". FYI the same page in the iClone 7 manual has the same mistake....More
This is the third project im seeing this issue in. Could it be i pressed something wrong or does motion direction control have a bug? Heres how it goes: I create a scene with well over a 1mil triangles and a few characters. At least one of the characters should have a large number of various...More
I've been doing most of my work with iClone lately because of the incredible advantages of iClone's rigging and animation. However, one drawback is that the Popcorn Particle Effect is not realistic. Suitable for cartoon-style work. In fact, it is too burdensome to retransmit all scenes to...More
In 8.3, under the editor motion layer window -- If you select the left foot and hit FK, the right foot will become IK. Then if you select the right foot and hit FK, the left will go back to IK....More
as mentioned in title, reset motion pivot causes a glitched frame on animations that rotate - I cant find a way to fix this? i think it's because the actor rotates to 360 degrees and all keyframes from that point are at 360 so when you reset pivot it resets the rotation back to 0 causing the...More
I recently bought Stylized Farm from the official site. After import the project size is very large and running very slow please solve my system config...More
Exporting cameras is very lengthty as it needs to be done one by one, going through the same export dialog and having to fill the name each time. A batch camera export (or batch fbx export in general) would be very handy and timesaving....More