Genitalia for characters should be good as well, because on my busness i use taht to survive. And I have right to get this too. Freedom; we are not living in dictator ship era. I would like this software to be more heterogeneous, that there are tools to meet the needs. because it would be the...More
Steps to reproduce: Create a character wearing 'Scrub Pants' and try and export the character to USD. The message shown says 'The following content item is not listed in the Marketplace yet'. I had to delete every element in my scene until I determine the missing item was on the character...More
I'm desperate for another, larger mini viewport that might even show lighting correctly! Give me anything instead of what we have now. A bigger size at least!! I've been working on three monitors for decades and still the 'mini' [well named] viewport is like a postage stamp. After all of...More
Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine Importing the animation and playtesting shows the animation length...More
I posted about this in the forums here: https://forum.reallusion.com/543814/Metahuman-Dummy-Apose-UE4-vs-UE5 In iClone, the included A-pose is from UE4 and does not match the current UE5 Metahuman A-pose. Please update the pose....More
Hi all, In the latest MetaHuman kit files, just a heads up that there are multiple CC4 blendshapes missing from the "CC4_anim_PoseAsset.uasset" - and therefore those things don't animate MetaHumans. For example, there are no Ears (Ear_Up_L, Ear_Up_R, Ear_Down_L, Ear_Down_R) which are animatable...More
iClone8 crashes when trying to load older iAvatar formats such as Dexsoft's Werewolf or Demon, or PROTOFACTOR's OGRE, etc. The same happens with Character Creator 4....More