I had to downgrade from CC5 back to CC 4.6 due to the countless bugs; I also ended up uninstalling iClone 8.6, then reinstalling it. I open an iProject file in iClone without issue, then attempted to “edit in Character Creator” - I now get that same error “To edit CC characters, you need to...More
creatate a scene in blender, wether using a purchsed prefab, or sculpted doesn't mater. first off, you can't export a whole scene into blender using the data link, (crashes) So you can try to save using .obj or .fbx then import into iclone, the materials for the obkect either don't come in...More
Since the update of iclone, I can't make it run properly. Animation lag, it crashes, it is very bad! While CC4 works just fine. Please help me fix that I have a lot of work to do....More
At some point the Y rotation value on MDC of all clips turns to: -5486129280331904940316308448307637551867256351261063319178734359907556833807364995404144277218602287983627409828869311300401764923574723196575870640371069980966303440308819474410508720386432260162144672606804926544688285314320429401909517966970333183793356679169621623816316010332646431534928025744310272...More
The extended expression controls need simpler versions. It's nice to have separate controls to tweak an expression, but most of the time expressions are symmetrical, Smile, Frown, Blink, etc. are symmetrical movements unless you've had a stroke, and it's a PITA to have to move twice or four...More
When exporting an animation, the head rotation on the expression clip of a character is still off when importing that animation into Unity. Updated to v8.5 (8.5.3330.1), released on Oct. 4th, 2024, and the issue is still present. I saw the patch note: "When the character has Face Key Head Rotate...More
Hi, we have a couple of project in iClone, importing mocap from different sources, on different types of characters, and we keep having the same forearm flip snap rotation issue in many points, when the arm does a big movement. Basically the animation is imported/retargeted, and keys go 180...More
I have imported a primitive cylinder with a simple armature into iclone that has been painted with automatic skin weight. This was just a test object because I was having issues with rigify rigs not working in iclone. I have attached a picture showing my issues; (A:) How my armature works...More