Hi, we have a couple of project in iClone, importing mocap from different sources, on different types of characters, and we keep having the same forearm flip snap rotation issue in many points, when the arm does a big movement. Basically the animation is imported/retargeted, and keys go 180...More
Hallo, currently I'm working with iClone 8 and AccuLipps. The system crashes so often, I don't know how many hours have been wasted. The problem always occurs when I try to adjust the wording or place it in the right position. Then the system hangs and closes. This happens sporadically, but...More
Trying to use Face Puppet for my character using HD Eyes and CC5 HD Facial profile: "Due to insufficient data of the target character, sliders of the Face Key and Face Puppete panels may be partially disabled. Use Character Creator to fill out the expression data." Dropbox link to iProject...More
I understand the Loop timeline function, see image, as a loop that can be played repeatidly beet ween two marker points. When selecting Loop "export" iclone plays from the first to the second marker, then stops. When selecting Loop "previev" iclone plays from the first marker to the very last...More
I have a big problem. I don't know if it's a bug or something I'm not doing right. This error occurs when I import CC Character! I am using iClone 8.42.3014.1, Unreal Live Link -1.31.28.1 Unreal Engine 5.1...More
The reach tool works perfectly with all modifiers I've used except for look at. The target is at where the head WOULD be if not for the look at vector. This includes direct puppet that is being overridden. You can see the target following old direct puppet positioning, rather than the Look...More