I'm not sure if it's just me, but since installing the latest update of iClone 8.5, CC4 and Autosetup and Live Link, I'm getting terrible results on my characters facial expressions after exporting to Unreal: It seems like everything is exaggerated causing: 1. My characters eyebrows and hairline...More
* Clean up iclone project Project file size is almost above 1GB which is running very slowly * Saving a project takes a lot of time, approximately 08 to 10 seconds...More
When importing FBX meshes with multiple objects, if I use the "Paint Material" paint-bucket, it removes that Mesh from the Material list. And I cannot select that mesh again using the Pick Material tool. 1. Import FBX mesh with multiple objects. 2. Use the Pick Material tool (B) to select...More
I know 100k sounds like a lot, but I'm using this with Unreal Live Link. This is not a huge number when dealing with Unreal. Description: If you create an animation on an object with a location (x,y,or z) value greater than 100,000 and attempt to modify the curve, the curve will flatten...More
You had no appropriate tag. It's iClone itself. I have a corrupted iClone 8 animation file. Maybe it was too long when I created it, but reducing the length did not fix it. The volume buttons on the play bar both cause lockup for close to a minute....More
I'm wanting to create an animated film that will involve 20-30 scenes / sets. 3 main characters will be part of those scenes. I'm thinking I will (should?) have a different iClone project for each scene / set, just to keep things manageable / modular....More
When flattening a motion clip, the iclone project file size increases every time, due to which the iclone project file size becomes very large in 4 to 5 minutes of video creation, due to which the project starts lagging...More