It would be incredibly useful to have the ability to layer multiple animation clips on top of each other in iClone 8 like in many other programs eg. Unity . Blend animations more easily and selectively mask specific parts, such as applying just the hand movements from one pre-existing clip...More
It would be a lot more useful if in the pose mixer, you can mask out body parts with more specificity, as opposed to how it is now where you can only mask the whole torso, or a whole arm, or a whole leg. This would especially be useful with the torso, since the root can radically alter the...More
The interface of AccuFACE is too small on a 4K screen. Is there a way to increase the size of the fonts? I used the “Override high DPI scaling behavior” on the “Compatibility” tab to increase the size, but I don’t know if this can create problems with the functionality of AccuFACE. I attached...More
There is nothing can be done to customize them. Because of the corrupt UV maps, saving individual part as props (after converting) and loading them back, ends up with error. Nor other maps could be added such as bump/normal. Exporting reveal inconsistency in UV maps immediately....More
Hi i am have a fairly big problem for my workflow with unreal live link. In the example in the images you will see that the Aaron model is linking and is fine. How ever the Ariana model is not linking. In fact if i link her the link to Aaron breaks....More
Programs like Marvelous Designer now feature metahuman .dna import to facilitate accurate draping of garments. It would be extremely useful to be able to import metahuman dna into Character Creator 5 and iClone 8 for those of us whose characters are metahumans, because animating with the metahuman...More
I think it would be very helpful to be able to resize the rotate/transform/scale gizmo in order to be able to make finer adjustments. I make regular use of this feature in Maya by using the + and - keys on the numpad and I would love to see it in iClone. I recently had trouble with the gizmo...More