1131 issues found

0

Votes
Active
Dynamic Wrinkles only show when the face is active, as the name correctly states. The thing is, old people have Static Wrinkles - wrinkles that show when the face is inactive. Without Static Wrinkles, old people can be hard to make. Please develop Static Wrinkles....More
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Submitted by R Ham

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Votes
Not Reproducible
This message always appears, even when the saved file is from the latest version of iClone. Furthermore, if a message should appear, it should be an overwrite warning....More
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Bug
Submitted by DomusLudus

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Votes
Active
Good morning,
I’m a single researcher interested in using iClone 8 and Character Creator 5 for a few months, and I would like to request some clarification regarding the licensing terms.
Is it possible to purchase a monthly license, or is the software only available through an annual or perpetual...More
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Submitted by camilla.masullo

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Votes
Active
I provided a technique that could prevent cracks in both cloth physics and displacement here:
https://www.reallusion.com/FeedBackTracker/Issue/A-crack-free-displacement-Hack-to-add-to-your-Human-Shader
Perhaps the last ideal solution to this would be that Displacement maps have the option...More
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Submitted by Ascensi

0

Votes
Closed
with dlss on, the particle effects appear elsewhere and are visible even if they are occluded. The same is true for luminous objects. So if a luminous object is occluded, its ghost image sometimes appears in the final result. I have a Geforce 4070 ti card....More
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Bug
Submitted by Freddymusic

0

Votes
Released
Crashes a lot lately when modifying or merging textures and materials. iclone 8. New pc 4090 rtx and i9 13th gen. Maybe an update that allows more of PC potential. I upgraded but see little or no difference with iclone or cc.
thanks I love reallusion :)...More
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Submitted by jimbobway

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Votes
Active
Cant open iclone 8 in my system....More
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Bug
Submitted by chinmay13

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Votes
Active
1. Overview I am a frequent user of iClone, and I am writing to express my strong frustration with the current 'Look At' function's behavior. Specifically, the Weight settings (Head, Body, etc.) constantly reset to factory defaults (e.g., 70, 30) every time a target is picked or released. This...More
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Submitted by cwalcwal1

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Votes
Active
If I change the reach offset it makes a new key. Once I have made a new key, I cannot move it, it simply returns to its origin position, I can't delete it, nothing happens. I can only adjust the reach offset again at the point. Does not matter if I remove the reach target, those keys stay....More
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  •  434
Bug
Submitted by bad_character

0

Votes
Active
It has a positive influence to some scene object, but on others (like hair for instance), it causes flickering in many instances.
Also does not behave well with displacement maps and causes z-fight with close proximity meshes....More
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  •  433
Submitted by 4u2ges