When altering the head turns in the expression clip while the character has an active Look At, there is an over correction. Such has the head is raised noticeably higher when exported into other software, than what it appears to be in iClone. Quick Steps to Replicate: 1. Create a new project...More
1. Lock axis says look axis on modify panel. 2. Azimuth and altitude seem to be switched. When locking prop on y axis, setting the altitude limit to 0 while looking at x axis on other prop, the prop that does the looking rotates in a vertical direction and doesn't rotate in a horizontal...More
Immediately upon using the trial version, I was faced with an error that could never be solved. Initializing the smart content manager for hours on end. ENDLESS LOADING. How am I expected to use the app in this 30 day 'trial', if I can't even load anything? Pretty scummy. Price point and trial...More
Dear Dealer, AccuLips is a wonderful tool, if you use audio files in English. Since its introduction I`m waiting for other languages support (Portuguese/Brazil inclusive), but until now, no joy. Acculips don`t even let me type characters as ~, ç, á or à. Recently I`m using the new TTS Open...More
When animating the look at constraint work sometimes and sometime don't. My process: 1. Start animation with custom character CC3+ (Created in CC4.52)...More
Current Workflow to View or Change a Camera: * Hover Over the Switcher Lane to view the current camera (#). * Right-Click, hover, and then select the desired Camera #....More
I am trying to make a loop of an animation, where they do one thing and then try to reverse the animation, so it starts in the same place. And if you try to merge these animations together, rather than merging the original animation plus the reverse animation, the system merges the original...More