1077 issues found

0

Votes
Not Reproducible
Hi there,
I'm a new user of CC3. When I export my character even the default project via FBX (Clothed Character), the application will crash straight away. It firstly pops up a black screen (I believe it was the FBX export setting panel) and then once I clicked on the black panel the application...More
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Submitted by tamarwong957

0

Votes
Active
So am i doing something wrong or is it impossible to goz a zbrush model back to cc3 with the current pose that i made in cc3 in the first place? when i try to goz back there is only "Apose" and "TPose" ..? Current pose is not there annymore and the model is twisted and broken nomather wich...More
  •  1
  •  1650
Submitted by songelars

7

Votes
Active
We got one for Unreal, but the Unity Autosetup is over a year old and doesn't support any of the new features like hair shaders and skingen layers. The CC3 product keeps getting better but if we can't export to Unity then the enhancements don't do me much good....More
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Submitted by kent_310387

0

Votes
Released
I added the character "Strong Female" to a Project and then applied a hair from the Party Fun Pack. CC3 crashed to the desktop.
The link below contains the Crash Dump, CC3 Temp files and the DXdiag.txt
https://www.dropbox.com/s/hoh5f5xj7313a00/CC3-RC1%20Crash.zip?dl=0...More
  •  0
  •  1644
Submitted by wires

0

Votes
Not Reproducible
Hi,
This issue started happening when I upgraded to 3.3, last week.
I have a macbook pro with Bootcamp. If I start CC3 in a monitor that is not the laptop built in one, it freezes and spins forever....More
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  •  1643
Bug
Submitted by ricardo.ac.barbosa

0

Votes
Not a Bug
I have a problem with the rig when exporting to Unity. I attached a image of my issue. Left is a default CC3+ character which you can see bends quite badly when arms aim up (and down). Right is how it should be.
I can supply a sample project if needed, but it is bigger than the max file size...More
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Submitted by staron

0

Votes
Closed
Hello,
We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019).
We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
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Submitted by LostBoys

7

Votes
Active
This is a major drawback with mesh sculpting, weight painting and mesh hiding.
No brushes work on back faces. This makes an extremely difficult case of working with hair particularly (where a lot of back faces are facing the front), and many other like with weight painting where dense mesh...More
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  •  1635
Submitted by 4u2ges

0

Votes
Active
The lip appears to be doubled upon reimport to CC3 but is unselectable. Any ideas?...More
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  •  1635
Submitted by a.t.karnstein

1

Votes
Assigned
When importing a model into the Unreal Engine 4, the HQ shader option is not visible unless I change my Windows scaling options on my computer to 100% (My original scaling is 150%)
This seems to be an issue for 4k Monitors....More
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  •  1635
Submitted by JoshA3D