Issue When CC3 opens (or after pressing new) there is always a window saying..... (pic) But, there is no old CC1, because it just start openning new CC3 basic female character. But, nevertheless you have to press YES or CANCEL, beecause third option MORE tells you that you should supposedly...More
If I bring into 7.3 a CC3 character with a piece of clothing that I want to apply a morph to, and then select the avatar and choose Morph Creator, it fails with a "Failed to load file" error. https://www.dropbox.com/s/q5nurfam1qu69zk/VestGuy.zip?dl=0...More
1.collect animation clips with "Add To Library As Motion Plus" from iclone7 2.export this animtion ( '.iMotionPlus') in cc3 with unity3d and 'Motion' only 3. put it in unity, you'll find the fbx include animtion(but I choose and need export animation ONLY )...More
After Upgrading from Trial to Full Version - The Auto Setup Shader selection window does not open when trying to import a new FBX model from Character Creator into Unreal Engine. Skips directly to the default Unreal import (which fails)....More
Hello. For the last 6 months Iclone and CC3 are becoming more and more unusable. I have bought a lot of products from your Reallusion marketplace. But whenever I open CC3 or Iclone 7.91.5223.1 and browse for items many are not present. Sometimes the main icon for the item is present but when...More
The ability to import multiple other characters created within CC3 within a single running instance for posing would be an incredible asset. This feature could be exclusive to the pipeline edition, for those that don't have iclone and may not be entirely interested in live animation but just...More
If it's not a huge amount of work, I think this would be very useful for non-3d modellers among your customers. Using simplified 3D modelling tools withing Unity, I spend a lot of time cutting out under layers of cloth meshes to prevent poke through when models are animated in games. Sometimes...More
Have come across that Daz G2F/G2M imports into CC3 via Transformer without texture channel 'Eye Reflection', which is the equivalent of 'Eye Moisture' texture channel for G3F and G8F. Please add this to the custom eye material channels for imports from G2F/G2M....More
When you export a CC3+ character with MergedMeshes, import it into Unreal, the default setting for Opacity is too low, the default value for ORM multiplier is too low. And parts of the texture look overly glossy, or even dirty. In any way the presentation is in stark contrast to what the actual...More