1077 issues found

4

Votes
Active
Would like an option to allow multiple clothing stacked on the same layer. While this of course would produce an odd looking character model in CC3/CC4, the idea is to export this to Unity where I can save the individual clothing pieces into resources and then programmatically add/remove them...More
  •  1
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Submitted by dgaban

0

Votes
Closed
hello Support
I am unable to export to FBX file ( 3d max) with pose. I used Character Creator 3
I tried Iclone, it ok...More
  •  1
  •  1570
Submitted by sellingford311

1

Votes
Assigned
When importing a model into the Unreal Engine 4, the HQ shader option is not visible unless I change my Windows scaling options on my computer to 100% (My original scaling is 150%)
This seems to be an issue for 4k Monitors....More
  •  4
  •  1567
Submitted by JoshA3D

0

Votes
Closed
Hello,
We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019).
We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
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Submitted by LostBoys

0

Votes
Released
Greetings,
CC version 3.03 still always crash on exit after Morph Slider creating (see dump in attach).
This happened when I use ccAvatar as Morph source....More
  •  0
  •  1561
Bug
Submitted by Vit3D

7

Votes
Active
This is a major drawback with mesh sculpting, weight painting and mesh hiding.
No brushes work on back faces. This makes an extremely difficult case of working with hair particularly (where a lot of back faces are facing the front), and many other like with weight painting where dense mesh...More
  •  1
  •  1556
Submitted by 4u2ges

0

Votes
Active
Please,
Could someone help me? When I try to convert the texture of a CC3_RTL avatar to Digital_Human Eye, the eyes go black.
I've tried to do everything and nothing works....More
  •  1
  •  1556
Submitted by tomas_876045

0

Votes
Not a Bug
I have a problem with the rig when exporting to Unity. I attached a image of my issue. Left is a default CC3+ character which you can see bends quite badly when arms aim up (and down). Right is how it should be.
I can supply a sample project if needed, but it is bigger than the max file size...More
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  •  1554
Submitted by staron

0

Votes
Closed
Hey folks,
I'm running into a few problems using CC3 in Unreal Engine for virtual reality.
If I try to use high quality shaders, I get Riddick eyes, as in the first image below, and translucent clothing....More
  •  4
  •  1553
Submitted by calembendell

0

Votes
Released
Like issue 5190, GoZ is now returning mesh made in ZBrush off center requiring alignment before skinning breaking the continuity of GoZ....More
  •  0
  •  1553
Submitted by WarLord