System : win 10 (updated), ram 4gb, graphics GeForce gt710 (driver V 22.21.13.8165, Date 31/3/17), processor i5 2nd gen. Error : "Session freeze and / or feature conflict detected with the current graphics device. The program will be shut down now. Please save your project to avoid loss...More
Steps to reproduce: Convert character to game base and export to Blender in FBX format, using "calibrate" option. Expected result: Character's origin is at world origin (0,0,0). That is, character is centered and on the ground....More
In the Skin weight Editor * Ability to select multiple bones at once and mirror them to them to the other side * Ability to scrub calibration animation (it's hard to see and paint around legs or arms if sitting down, you are forced to exit the editor, change the pose then enter it again. (Simple...More
Greetings, CC version 3.03 still always crash on exit after Morph Slider creating (see dump in attach). This happened when I use ccAvatar as Morph source....More
Would like an option to allow multiple clothing stacked on the same layer. While this of course would produce an odd looking character model in CC3/CC4, the idea is to export this to Unity where I can save the individual clothing pieces into resources and then programmatically add/remove them...More
Hey folks, I'm running into a few problems using CC3 in Unreal Engine for virtual reality. If I try to use high quality shaders, I get Riddick eyes, as in the first image below, and translucent clothing....More
Please, Could someone help me? When I try to convert the texture of a CC3_RTL avatar to Digital_Human Eye, the eyes go black. I've tried to do everything and nothing works....More