1079 issues found

0

Votes
Released
There's an issue with the Mirror Copy issue, specifically around the neck or upper back. When Mirror Copy is initiated, it seems to apply the vertices in the wrong direction. When Right to Left is clicked, it adds vertices from the opposite direction (rather than makes them symmetrical). When...More
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Submitted by Mythcons

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Active
Currently with Transformer, you can import a Daz character with one set of Diffuse textures per single face, arm, leg, and torso body part.
However, most Daz characters have >1 variant texture sets for face, arm, leg, and body in the Daz character's material folder.
(Ie with and without...More
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Submitted by TonyDPrime

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Votes
Closed
I use CC3 version 3.32.3312.1 on a windows 10 PC.
CC3 fails to load the assets: Professional Outfits> Others> Thick Necktie
All neckties fail to load with error "failed to load the file."...More
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  •  1734
Bug
Submitted by linus10111

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Votes
Released
When renaming a hairmesh, it's losing the new name and revert to "hair" when reapplied....More
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Bug
Submitted by Attensi AS

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Votes
Not Reproducible
I reported this problem already in issue 6780, but the ticket was simply closed ...
Here is another example that shows the problem of too-bright skin in ue4.
Here, I experimented with a cavity map as blend map that is transferred correctly while the rest of the face is too bright. The torso...More
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Submitted by Mikay²

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Votes
Not Reproducible
When selecting the mesh would previously only show the material(s) used for that mesh, it is now in a collatoral list. This could work fine, but the "Mesh Name"-sorting turns into the same name, no matter which mesh it actually belongs to....More
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Submitted by Attensi AS

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Votes
Released
i created an avatar with cc3.11.2012.1 the when i try to open it cc2.3 opens avatar instead of cc3.11.2102.1.
crazytalk 8 also needs correction on opening cc [tries to open cc1.5]...More
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Submitted by Bellaire-Bob

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Votes
Active
The original iClone pose offset had a mirror option to change right/left bones at the same time. It would be nice to have it in the CC3 bone offset.
Unity and UE4 users ask me about this feature sometimes, so I am very glad to see we can adjust the default pose now. :)...More
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Submitted by Rampa

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Votes
Closed
Hi the Reallusion FeedBack Team,
Since july 23, I can't use CC3.3, despite the help of our best man in front line (Sir Rampa) !
After several tests, install / uninstall, updates and so many other manipulations over the past 4 weeks, the conclusions are final:...More
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Submitted by PhiBix

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Votes
Active
If i use a blend such as the Herculean Body that I believe comes from your anatomy pack, when it scales the character it pushes the feet below the 0 ground plane. It doesn't seem to correct for this. It also happened on another character where it reduced the character and the feet were floating...More
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Submitted by gio_taloscreative