1077 issues found

0

Votes
Closed
It would be nice to have an ability to upgrade from Character Creator 3 Pipeline to iClone 7 Animation Pipeline for a reasonable price....More
  •  1
  •  1266
Submitted by Alexxander

1

Votes
Assigned
I was following along in CC3 with the Reallusion YouTube video, iClone 6 Tutorial - Custom Clothing Design with Professional Outfits, using the same MedEx character/outfit when I encountered a problem. Kai gets to the point of swapping out the custom MedEx logo decal with an image of the McDonald...More
  •  1
  •  1265
Submitted by jjoyner

0

Votes
Closed
Hi, Ive been having this problem a lot recently. when I GOZ from Zbrush to CC3 my characters Arms cross?? any ideas why?
https://gyazo.com/dc6fb25a411519cf3c30eccaa3b10870?token=4c99e252c2f9eef0e26b382d26801a14...More
  •  1
  •  1265
Submitted by ShockEngine

0

Votes
Active
For pro VFX and film users, iClone 7 and CC3 has come quite far over a two year period, well done to the dev team, Digital Humans is one of the most difficult challenges in the 3D world.
The software gets so much better with each release and update, apart from one thing. The HAIR. After testing...More
  •  1
  •  1263
Submitted by Europafilms

0

Votes
Not a Bug
So, i just open new project, add stock shorts, when in Scene tab click to "Show" button and i see, that avatar lose some meshes.
The same problem if you add a full-body dress - the avatar will lose most of the back and belly meshes.
Most likely, I configured in CC something somewhere that...More
  •  1
  •  1262
Submitted by afc_544838

0

Votes
Released
Tried to apply a decal to both an existing character (upgraded to CC3+) as well as the new CC3+ base character, and on a Tshirt, Scrub Shirt, and Long Sleeved Shirt. None of these worked.
I very urgently need to complete this work! Is there any way that adding the SkinGen plugin will also activate...More
  •  0
  •  1262
Bug
Submitted by michael.pickering

0

Votes
Active
If i use a blend such as the Herculean Body that I believe comes from your anatomy pack, when it scales the character it pushes the feet below the 0 ground plane. It doesn't seem to correct for this. It also happened on another character where it reduced the character and the feet were floating...More
  •  1
  •  1261
Submitted by gio_taloscreative

2

Votes
Active
When optimizing a character in CC3, Polygon reduction is great. The problem is the areas that bend, like knees and elbows. This is because there is no way to change the topology around those areas, or freeze them from optimization. The result is knees that is skinned really bad; with no way...More
  •  0
  •  1257
Submitted by Attensi AS

5

Votes
Active
Eyelashes need to be a separate mesh in order to texture it properly into Unity as the body and eyelashes are one object you can’t set a transparency map to it without it affecting the body...More
  •  3
  •  1255
Submitted by grps.inc

0

Votes
Active
I right click an image in my Explorer and drag it into my scene then select to create an ImageLayer.
Since all the money I spent on CC, Headshot and SkinGen still don't allow me to use a side view image to adjust my face to look correct it seems this is the only way to load in a side view...More
  •  3
  •  1253
Submitted by mybadstudios