1077 issues found

0

Votes
Active
The pack Elven Lord Outfit contains many items not possible to apply to a CC3+ / Material+ character.
The pack contains a default tunic which is compatible, saving other material textures and manual applying these to the default may be a workaround until all content has been updated....More
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Submitted by unit23

0

Votes
Assigned
Hi to the Dev Team and all the community !
Character Creator 3.32 hasn't got a "mirror-flip" option.
Waiting that the Dev team develops this option, I suggest a trick to get a symmetric flip of the Haircut !...More
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Submitted by PhiBix

0

Votes
Released
OBJ created in Blender 2.79, and verified it is a valid OBJ.
Following steps from http://manual.reallusion.com/Character_Creator_3/ENU/3/Default.htm#Character_Creator_3/3/06_Customizing_Morphing_Sliders/Morphing_Default_Character.htm
I create OBJ morphs from an exported base.obj with key...More
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Submitted by eternityblue

0

Votes
Not Reproducible
I'm currently experiencing an issue importing an object as an asset in Character Creator 3 as I get a cannot load invalid data error for the FBX file or I get a memory error when I load the asset as an OBJ...More
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Submitted by devaughn.b2009

0

Votes
Closed
It would be nice to have an ability to upgrade from Character Creator 3 Pipeline to iClone 7 Animation Pipeline for a reasonable price....More
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Submitted by Alexxander

0

Votes
Not a Bug
So, i just open new project, add stock shorts, when in Scene tab click to "Show" button and i see, that avatar lose some meshes.
The same problem if you add a full-body dress - the avatar will lose most of the back and belly meshes.
Most likely, I configured in CC something somewhere that...More
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Submitted by afc_544838

0

Votes
Assigned
When using the polygon reduction tool, I often end up with deleted polygons, and no way to fix it. It would be nice to have some control over the areas, so it's possible to use the tool, as the results elsewhere are really good....More
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Submitted by Attensi AS

0

Votes
Closed
Hi, Ive been having this problem a lot recently. when I GOZ from Zbrush to CC3 my characters Arms cross?? any ideas why?
https://gyazo.com/dc6fb25a411519cf3c30eccaa3b10870?token=4c99e252c2f9eef0e26b382d26801a14...More
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Submitted by ShockEngine

0

Votes
Released
Using the Transformer ini file, the Daz glossiness/specular/roughness maps need to be inverted and reduced 18% (at least those are the settings you use when you import via XChange and/or load all textures and the maps are identified as coming from Daz). Right now they are coming in as is,...More
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Submitted by Kelleytoons

0

Votes
Not a Bug
1. Create character base in CC3 then select GoZ to Zbrush.
2. Edit base mesh using Subdivide; Move; various brushes.
3. Delete lower subdivision levels....More
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Submitted by battlechaser78