1. Create character base in CC3 then select GoZ to Zbrush. 2. Edit base mesh using Subdivide; Move; various brushes. 3. Delete lower subdivision levels....More
I updated to CC 3.4 and purchased additional hair content (Export version) 1) I can see new hair in the "Content" tab, but when I want to add an element I am navigated to "Smart Gallery" 2) When I click on CC3 Embed Hair I only see the prev hair not the new ones as shown in the video tutorials...More
Clean install, first launch after acquiring package via RL HUB. I see the splash for a few seconds with "Loading..." in the bottom left and then it quits without any error. Not actually launched it successfully yet. Using Windows 10 x64. Contents of RLauncher.Log:...More
I'm not sure when it started but this current build of CC3 crashes REALLY OFTEN, so much so that it has halted production on a project that I am currently working on. It seems to just crash at random points without reason. Has anyone resolved this issue?...More
be cool if you could add cloth dynamics like in marvelous designer so as the cloth falls right, coz at the mo cloth seems to be sticking to the mesh base....More
It is a known issue with soft shadow, spot lights and spot shadows, where beam falling under blunt angle creates striped artifacts (there is an FT entry for iClone for this matter). But having this on a default project does not look good at all (see the screenshot) Please change spot light...More
i created an avatar with cc3.11.2012.1 the when i try to open it cc2.3 opens avatar instead of cc3.11.2102.1. crazytalk 8 also needs correction on opening cc [tries to open cc1.5]...More
How can we import hair as an obj now? i tried also as an fbx but says that its missing the root bone. i dont know how to fix this? any suggestion? please help. thank you...More
OBJ created in Blender 2.79, and verified it is a valid OBJ. Following steps from http://manual.reallusion.com/Character_Creator_3/ENU/3/Default.htm#Character_Creator_3/3/06_Customizing_Morphing_Sliders/Morphing_Default_Character.htm I create OBJ morphs from an exported base.obj with key...More