1079 issues found

2

Votes
Active
Of course, the conversion works well via LOD.
Even the smaller avatars can be used in Iclone for mass sceneries.
Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species...More
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Submitted by Postfrosch

2

Votes
Assigned
The game base model has some really ugly looking seams at the UV borders. This is caused by the exported normal maps. If you switch them off the diffuse looks fine. This is particularly noticeable around the arms. This occurs with any model converted to "game base" even custom sculpts.
Please...More
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Submitted by SecretAnorak

0

Votes
Assigned
I've been trying to LOD export and merge materials by type with the new paladin armour set that got released recently so that there are less materials, but when I have lots of accessories and pieces of armour on, it stops at 75% and crashes. How do I get this issue resolved?...More
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Submitted by silverseb2

0

Votes
Not a Bug
export from lod has missplaced texture maps in blender.on just about every export. I just export as instructed in the videos....More
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Submitted by danielswright2311_182877

0

Votes
Active
Hello, I was wondering if it would be possible to add an Alpha Injection Mask to the list of exported textures. I would like for there to be a black and white map showing which sections of the character texture are hidden by each clothing item (black for hidden, white for visible). This allows...More
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Submitted by chadfranklin47

0

Votes
Closed
i deleted and reinstalled it many times. Not opening
i did reset my PC. still not working
I paid 199$ when 8/29...More
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  •  1471
Submitted by qwer4745

0

Votes
Active
designers that work at lightening fast speed, need a new facial system, to simplify the process of creating different kinds of extremely realistic heads (face, neck, ears, hair etc) for non human characters, for example, cyclops giants as seen in Sinbad movies, scary ugly monsters, trolls as...More
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Submitted by Silent Wind

0

Votes
Not Reproducible
Steps to reproduce :
1. Open CC3 v.3.44
2. Don't modify the default character...More
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Submitted by andr3.hilary

0

Votes
Closed
I bought several assets in the content store at the end of last year and I installed all the content.
I was able to see the content in Character Creator before, but now it is gone and don't know why.
I tried to reinstall it, but this didn't resolve the issue. For instance, I found he iavatar...More
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  •  1469
Bug
Submitted by Mikay²

0

Votes
Active
When exporting a character with merged texture sets, it is always Diff, Norm, and Spec. It'd be nice to have a roughness/metallic choice instead, for working with PBR-textures....More
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  •  1469
Submitted by Attensi AS