1079 issues found

0

Votes
Closed
I bought several assets in the content store at the end of last year and I installed all the content.
I was able to see the content in Character Creator before, but now it is gone and don't know why.
I tried to reinstall it, but this didn't resolve the issue. For instance, I found he iavatar...More
  •  1
  •  1467
Bug
Submitted by Mikay²

0

Votes
Not a Bug
Okay, so apparently all clothing other than the bra and panty that come with CC3 won't allow you to export at any resolution size (an insanely useful thing to have).
I've actually never seen this selection available until Rampa said he saw it and then I tried it on the default figure and it...More
  •  2
  •  1466
Bug
Submitted by Kelleytoons

1

Votes
Active
The dimensions of the morphs are in a special unit (-100/100, 0/100) that can change. It's almost abstract, and depends of the decision from the guy who did the morph. 0-100 could mean 0-3cm or 0-2m.
Plus, many morphs are similar or can interact with other morphs. For example, you have a morph...More
  •  0
  •  1465
Submitted by teto45

0

Votes
Released
1. Launch Character Creator
2. Load Neutral Base
3. Export to FBX (any preset)...More
  •  0
  •  1464
Submitted by e.nitievsky

0

Votes
Active
When GoZ'ing the character to Zbrush, it would be nice to have the Mat IDs as separate polygroups to easily edit spesific parts of the body, or save normal map information without overlapping the maps....More
  •  0
  •  1464
Submitted by Attensi AS

0

Votes
Released
with a large selection soft selection works fine, but if i make it small and want to adjust just a small area for soft selection, it goes all funky. see video here: https://dl.dropbox.com/s/g764bk5bumig8gl/2020-03-02_01-47-31.mp4...More
  •  0
  •  1461
Submitted by Miss_Maria

0

Votes
Active
The merging UV's by different types that is in the InstaLOD would be nice to have for use on non-export characters. Characters brought in through the Transformer can have a lot of materials. The Hivewire characters have separate body materials for torso, arms, and legs. Being able to combine...More
  •  0
  •  1459
Submitted by Rampa

2

Votes
Active
When you want to reproduce a real face or body, it's easier to have reference photos like front, profile, that we can overlay with transparency.
For example I have a photo of me (in front) and I would see it when my model in CC is in front. Of course many photos could be added, under other...More
  •  0
  •  1458
Submitted by teto45

0

Votes
Assigned
The head pivot of the Game Base-characters is rotated and slightly tilted, making it difficult to use transform-scripts in Unity....More
  •  1
  •  1457
Submitted by Attensi AS

1

Votes
Active
Motion by Radical is a website that produces full body mocap from a video. See https://getrad.co/
It would be great if CC3 had a plugin like this. No more need for mocap suits, just a smart phone camera. I checked it out and it was a little slow in processing time but worked as advertised...More
  •  0
  •  1456
Submitted by delebash