I haven't figured out how to add comments in this forum for already existing issues to track them, so I am repeating the issue... Any fbx import from 3dxchange, Iclone, or CC3 to Maya 2020.1 will crash horribly. You've mentioned in another post you'll fix it. I've just bought CC3 pipeline...More
When I export an fbx model from CC3 it is in the A pose. when I try to import the fbx from CC3 into Blender the action causes Blender to hang/freeze. Then I have to use the "Task Manager" to shut Blender down....More
When exporting 'custom' motion with an FBX (Clothed Character) file in CC3, the file select window only allows me to add a single motion file at the time. The exporter supports multiple motion files, so I would like to add them all at once!...More
Stylized Character Morphs only comes in the Export version, but if I try to apply "Remove Davos Claw Nails" slider to a character it can't be exported anymore due to a request for an Export license. Any other slider of that pack seems to work properly....More
I spent hours trying to resolve the watermark issues, firewall, countless reinstalls etc ….and nothing... this should not be that hard to purchase and activate content???!!! Thank You...More
unable to rename avatar material names. See attachement - body, head, arm, legs, tongue, nails - for none of them I can change the materials name For accessories and clothes i can change the materials name...More
I can not save anything in the custom bar of cc3 anymore, not even stuff I made and stored there, I can not resave wy and how to fix? it is like that function is disabeld...More
When working with different characters, it's important to be able to make the best possible blend shapes for the different ones. Not being able to add or change the morph targets is a massive drawback....More
Hi, I am learning to use the headshot and decide to use a toon character as a basis to form a character on. The toon character jimmy seems to be a fine candidate, however the projection angle seems to be off by a huge amount. The camera is projecting the face at 45 degree downwards. Making...More