1079 issues found

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I haven't figured out how to add comments in this forum for already existing issues to track them, so I am repeating the issue...
Any fbx import from 3dxchange, Iclone, or CC3 to Maya 2020.1 will crash horribly. You've mentioned in another post you'll fix it. I've just bought
CC3 pipeline...More
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Submitted by banjavor

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When I export an fbx model from CC3 it is in the A pose.
when I try to import the fbx from CC3 into Blender the action causes Blender to hang/freeze.
Then I have to use the "Task Manager" to shut Blender down....More
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Submitted by subongo

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When exporting 'custom' motion with an FBX (Clothed Character) file in CC3, the file select window only allows me to add a single motion file at the time. The exporter supports multiple motion files, so I would like to add them all at once!...More
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Submitted by DialogueTrainer

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Assigned
rl sould take a look at the female athletic texture 3.3+ ( I tried out a few, sofar this one is a fail )...More
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Submitted by Rottadamic

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Votes
Closed
I spent hours trying to resolve the watermark issues, firewall, countless reinstalls etc
….and nothing... this should not be that hard to purchase and activate content???!!!
Thank You...More
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Submitted by ffiore

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Votes
Closed
Stylized Character Morphs only comes in the Export version, but if I try to apply "Remove Davos Claw Nails" slider to a character it can't be exported anymore due to a request for an Export license. Any other slider of that pack seems to work properly....More
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Submitted by Matt GH

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Votes
Not a Bug
unable to rename avatar material names.
See attachement - body, head, arm, legs, tongue, nails - for none of them I can change the materials name
For accessories and clothes i can change the materials name...More
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Submitted by windofwar.nn

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Votes
Hold
I can not save anything in the custom bar of cc3 anymore, not even stuff I made and stored there, I can not resave
wy and how to fix?
it is like that function is disabeld...More
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Bug
Submitted by Rottadamic

1

Votes
Active
When working with different characters, it's important to be able to make the best possible blend shapes for the different ones. Not being able to add or change the morph targets is a massive drawback....More
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Submitted by Attensi AS

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Votes
Active
Hi,
I am learning to use the headshot and decide to use a toon character as a basis to form a character on. The toon character jimmy seems to be a fine candidate, however the projection angle seems to be off by a huge amount. The camera is projecting the face at 45 degree downwards. Making...More
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Submitted by Procrastinator