1077 issues found

0

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Active
Hi,
I played around a lot with the IClone->Unreal LiveLink. I use it mainly to bring my characters to the engine. My steps are: CharacterCreator->IClone->UnrealLiveLink. The problem i stumbled over is, that the imported characters have sooo many materials that the Draw calls are insane. My...More
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Submitted by tobi.cornreborn

0

Votes
Closed
Steps taken:
1. Upgraded to CC3.4 from a clean install of CC3.3
2. Opened CC3.4...More
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Submitted by Europafilms

0

Votes
Not a Bug
Update has not corrected the issue
1. Import a face with Headshot (Pro Mode).
2. Observe that the skin on the neck is correct....More
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Submitted by shanesparris

0

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Active
hi just wondered if it is possible to get a normal map for the tile generator and a tiling slider for the decal tools, and are the link controls limited to the tool used or can they link tools? thanks, cool plugin...More
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Submitted by Siverse

0

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Active
Adding an option to hide the mesh when taking thumbnail photos would eliminate the manual work when updating a lot of clothes/accessories, by removing the steps below:
1. show model
2. add new clothes...More
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Submitted by cocokins

1

Votes
Active
Editing skin weight maps is a major pain we really need an eyedropper tool that can sample skin weights on the map and load the brush with the color/weight in the skin weight editor...More
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Submitted by grierson

0

Votes
Active
Kia ora
I feel a option for having export like Left, Right hand, Head and Feet would be a great help to those creating RPG's similar to The Elder Scrolls series when palyer changed armours and cloths.
Much less work fitting clove/Gaunlets over the end of an arm rather then make sure fingers...More
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Submitted by Kiwi-Hawk

1

Votes
Active
In character creator 3, can you somehow save the preset under your name? I work with the Lumberyard engine, and it was very convenient. Because every time you change the values, too long. Maybe there is such an opportunity to save the predefined parameters and call them not with a custom, but...More
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Submitted by olyra2000

0

Votes
Not Reproducible
My project used Headshot and base content modified through the appearance editor and morphing. Once I was happy with the overall appearance I converted the model to the Game Base Model and manually reduced hair and clothing. When I use the pipeline extension to export to Blender the textures...More
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Submitted by GG2020

0

Votes
Released
When selecting a vertex in soft selection, the selected vertex has less "weight" than the vertexes sorrounding it....More
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Submitted by Attensi AS