Hello dear Reallusion I just saw an amazing feature to create 3d hair-cards from a photo and I believe it would make your headshot really the best. please consider adding that to your pipeline. I will put the link below for you....More
Something has changes for the worse in the latest release. 1. This is easy to replicate and this is only happening in CC. Render a face with "Optimize with Full Screen Render" and WITHOUT Super Sampling. The render would come out squeezed horizontally. AS oppose rendering with "Optimize with...More
When exporting a character and merging the texture maps, it'd nice to have some way of prioritizing the textures. The face should have higher priority than shoes etc, to make the best use of the pixel space....More
I'm currently exporting a lot of iAvatars to iClone, and I'm getting tired of having to uncheck "Max Texture Size" every time I export the character. Similar to the .FBX-export, it should remember my settings for the session. It would also be nice to be able to assign a shortcut to exports...More
I JUST purchases a Smart Hair preset, but when I try to apply, I get this error, "Failed to apply materials. Materials are not compatible with this object." What does it mean. It's not a meaningful message, which makes it difficult to debug especially for beginners. Click and drag shouldn...More
I'm wondering if there is a way to bring the MetaHumans into CC3. At this time there is a just a sample of what's coming. They look great but if they can be used in a CC3 -> iClone 7 -> Unreal Engine pipeline, that would be great. If this does not work, is there a way to animate them using...More
Can you add a Random Button controlling custom para when build charactor? I need a button to control many custom transformers weight value at the same time,I think the button can stimulate creativity。 For example,...More
Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More
I was wondering if there is a way to close a characters eyes other than the appear closed option. I want to be able to export the character with closed eyes. But in the morphs i cannot find a slider for this. Edit: I found out how to do it. It's under - Edit Facial - Modify - Eyes - Eyes Blink...More