1079 issues found

0

Votes
Fix In Review
Hello,
I am working with the Cargo Pants from the Professional Outfits pack for a project on CC3. I need to make them look similar to the ones from my client, so what I am trying to do is to change some colours a bit, add a logo, and some other smaller modifications. So far I haven't had any...More
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  •  998
Submitted by DiegoPabon

0

Votes
Closed
Reported the bug here: https://www.reallusion.com/FeedBackTracker/Issue/Smart-Gallery-causes-CC3-crash
Sadly, CC3 still crashes with the latest update also....More
  •  2
  •  997
Submitted by staron

0

Votes
Active
why not add it there instead of stand alone?...More
  •  0
  •  997
Submitted by Bellaire-Bob

0

Votes
Closed
Load program, initial character loads and then the program freezes and becomes unresponsive when you click on anything....More
  •  2
  •  996
Submitted by DL650pilot

0

Votes
Not Reproducible
I had purchased Charachter Creator 3 first and I was using it with trial version of iClone 7. I was able to to build character using Headshot and then import it to iClone
BUT
After I purchased iclone and installed full version of iClone. Characters built with Headshot in CC3 , errors out...More
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  •  994
Submitted by sajid.sayed

0

Votes
Assigned
1. Open default avatar
2. Add default skirt
3. Export LOD...More
  •  0
  •  994
Submitted by hammergames

0

Votes
Not Reproducible
Bring in some brand new Daz clothing with Transformer (it might also happen other ways, but this is the way it started). Apply physics maps to it. Now send the avatar to iClone. The physics maps will not come with it. Once you apply them in iClone they WILL stay with the clothing when transferred...More
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  •  993
Bug
Submitted by Kelleytoons

0

Votes
Not a Bug
Good day.
There is a bug when importing CC3 characters to unreal engine using iclone Auto setup for unreal
Please see the image...More
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  •  991
Bug
Submitted by audreyruaburo

0

Votes
Active
I am trying to copy an animation from an iClone model I exported last month to a new export of the same model in blender, but the bones' names have changed and so the animation data cannot be linked.
There are too many bones to rename them individually, how can I fix this?...More
  •  0
  •  990
Submitted by 5thwall

0

Votes
Not Reproducible
Original avatar is a separate fbx file without LODs.
all other LODs are in another fbx file, that FBX file doesn't have an original avatar at LOD0...More
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  •  989
Submitted by slamjs96