I primarily use a stylus for work and having zoom behaviour locked to the mouse wheel is inconvenient. I'd like to suggest having navigation be customizable between mouse clicks(LMB/MMB/RMB) and function keys (ctrl/shift/alt) or having zoom be linked to alt + mmb, since alt + lmb is pan...More
Good morning. Having an issue with the program freezing and crashing when editing shoe elements. Able to create accessory and scale shoe to size, but when I select edit mesh and select element program freezing and is not responsive. Tried uninstalling smart gallery and reopening program but...More
It's off by default and for some people it does not even exist in the registry. Please fix it, or give an update with .reg file (I can post the file, but registry is sensitive. It should come from you). More info is at the forum: https://forum.reallusion.com/FindPost478912.aspx...More
Would be easier if we could send to zbrush any expression from CC3 directly, instead of using 3dxchange Now we can only send it to zbrush in A or T pose ex. If we modify the pose with the eyeblink and reimport it, it meshes up the whole character...More
Hello, It would be very helpful if you could add a SSS mask under the decal skin gen FX. Right now there is a "Micro Normal Mask" But no SSS mask. I am creating FX that are metallic and should not have SSS. I"ll be selling this on the marketplace and will have to include the mask JPG file...More
Hello, I'm having some issues with the uvw for a character when exporting it with "instaLOD" and "merge materials" selected. some uvws are very big and others are very small. for example, the head is to small and the nails and tongue are way to big in a uvw texture....More
This concerns morph sliders with a range from -100 to 100. When the value is set at 100, a reset results in the value going to -100. Resetting again restores the value to 0. Steps:...More
I haven't seen an easy way to create morphs other than importing them into 3DXchange from exported Zbrush obj files. I think this method would make creating morphs for animation and for baking or a breeze. In Zbrush users could create layers, name them to identify the morph that could be automatically...More