Your default models have poor proportions and very large breasts. I suggest using more model proportions from my file. https://dropmefiles.com/QHPOj...More
We can not select faces, vertexes, etc and invert the selection, like in any other 3d software. We can not select the shirt, and invert selection to select everything else. Please add the option to invert the current selection, for both mesh editing, and item selection....More
Hello, Following the release of the Smart-Hair content (Prime Hairstyles + Hair builder) I'm really disappointed in the quantity of men hairstyles. Obviously there are more possibilities with women, but still the ratio is extremely low in terms of what is available for men characters....More
When I say this, I'm talking about quadrupeds, birds and snakes. Right now, we don't have any of them and there are times when a generically animated animal isn't sufficient. I believe that Character Creator should apply it's benefits to non human characters as well. Give us a generic Bird...More
Hi, We are currently using CC3 to make a mobile spec character. We have come across a quality issue with the resolution of the hair texture when it's been packed to one UV using the "All" option in the Merge Material (UV) tab on export. At the moment we have exported the hair item by type...More
Hello, I'm having some issues with the uvw for a character when exporting it with "instaLOD" and "merge materials" selected. some uvws are very big and others are very small. for example, the head is to small and the nails and tongue are way to big in a uvw texture....More
exporting fbx for ue4 with merge uvs by type creates maps that all match except for the orm map. the diffuse and normal maps generated line up perfectly but the orm map is completely different on where the mesh islands are located. this creates terrible lighting/roughness/specular/metallic...More
When are you going to allow people to change the navigation hotkey, I would buy Skin Gen but I hate using your product because of the navigation...More