992 issues found

0

Votes
Not a Bug
This is not coming out properly, and the seams are opening. I am facing a lot of difficulty with this issue. Why is this happening, and how can I stop the seams from opening?
Please tell me how to fix this in CC4, and share any helpful websites or reference videos.”
Thankyou :)...More
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Submitted by cixefa1300

1

Votes
Active
Fresh installation of character creator 4 through reallusion hub:
steps to reproduce:
Load up Character Creator 4...More
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  •  703
Submitted by ctrl-intelligence

1

Votes
Not Reproducible
I recently brought a lot of characters and mapped all the morphs without an issue
but just now for only that one character, the blink for eyelashes imports but not for the head
I also tried to merge them and import it again but still same issue, it doesnt import the blink morph for the head...More
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Submitted by ahingel

0

Votes
Not Reproducible
We have an issue when attempting to export animations to FBX from Character Creator 4 using the Custom radio button in the FBX dialog. We can select the range of animations we want to export using the file dialog, however the export fails at 30% every time. We have tried the export using one...More
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Submitted by wright3258

0

Votes
Active
The Online Manual needs to be updated. Outdated content needs to be removed. It is very confusing to new users. Sorry, I cannot provide a list of examples. I'm a new user myself and don't know everything that has changed. I know I have tried things only to find out they didn't work and...More
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Submitted by DRLarkin1776

0

Votes
Active
Hello,
I would like to suggest the ability to define export sets for the bones.
For instance, when exporting it would be great to have a check box to turn off bones I don't want (Maybe I want fingers, facial bones, chest bones, maybe I dont). My current desired character set does not need...More
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Submitted by Jsharpe

1

Votes
Active
When exporting LODs for use in Unity, textures that have alpha channels (such as hair) lose their alpha channel.
To reproduce:
* Create a character with hair...More
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  •  702
Submitted by RichardMSmith76

0

Votes
Released
After importing custom FBX as accessories the object cannot be moved (because no translation gizmo showing up) and deleted and the modify option is also limited there's no transfer skin weights only edit mesh and accurig. if this is a bug please responds because my workflow is mainly using...More
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Submitted by myleswitkowski

0

Votes
Assigned
This is an error example I prepared. Open and run the "autosetup--create rig" function for the biped, and you’ll see the reversed foot bone. By the way, the 10MB size limit is quite strict—external platforms can handle at least 25MB....More
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  •  700
Submitted by MHjee

0

Votes
Assigned
Hello, we have already dealt with this in another issue, where they finally recommended I report everything here, so I am just copying the correspondence. Problem is in CC4 and CC8:
Hello,
in the last update, I noticed a problem with using the camera target on the avatar (shortcut - K)...More
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  •  699
Submitted by ReMark3Dcz