link to same issue by another user https://www.reallusion.com/FeedBackTracker/Issue/Merge-material-export-progress-stop-and-crash-CC4-every-time Exporting with InstaLOD making the materials into one, the system stops at 75% every time. i have tried different computers and different characters...More
I imported a creature (a horse) into CC4, set up a profile, then imported an animation. On some frames, the arms flip 180 degrees. The problem does not exist in Blender, Unity, Cascateur. - Import Horse.FBX into CC4...More
Hello, we have already dealt with this in another issue, where they finally recommended I report everything here, so I am just copying the correspondence. Problem is in CC4 and CC8: Hello, in the last update, I noticed a problem with using the camera target on the avatar (shortcut - K)...More
If users create bones with custom names intended for Spring Physics, perhaps a one button import from unused to used and applied to the spring joint group named after either user created group name or it automatically inherits the name from the prefix or suffix. This will help accelerate setting...More
Selecting any CC4 supplied actor. Then Appling African male skin and head morph template produces a watermark over actor. Installed path: C:\Users\Public\Documents\Reallusion\Reallusion Templates\Avatar Preset\Head Morph Skin\Human Anatomy/Male African.ccAvatarPreset...More
Hi, CC4 keeps crashing while exporting even after complete reinstallation of the program. I get no report notes, just a crash. I even tried updating to 4.31 (used to have 4.2 when it started crashing), nothing helps. It crashes with every project, even when I am trying to export obj of just...More
Am informed that Character Creator4 is not backward compatible (at this time regarding Custom characters) and I am now required to save a duplicate character in another directory for CC4. This is eating up precious storage space, aggravating, and the constant re-installation of already installed...More
This was a "show stopper" for so many years already. I am not sure why you guys limit DHS to Standard Bases only! Standard bases are way too limited when it comes to character customization. No matter how well you design topology and allow to customize it CC, a strict polygon limit and armature...More
I've tried importing base characters into UE5 and continue having hand/finger warping issues. These are fresh installs of the engine and CC4 ( I also did Iclone and had the same result). You can see in the attached picture how off four the fingers are, bending past the palm. the base UE mannequin...More