Using the export to FBX functionality I'm getting a pop up that appears saying 'FBX Export Failed'. The fail message with no real explanation could do with being updated with meaningful user feedback as I'm pretty sure that the export process is failing because of the length of the file path...More
FBX Export settings is not saved and restored between sessions. Also add option to save preset profiles, is a de facto standard today. I think its the same bug in iClone 7?...More
Steps to reproduce: Any avatar is good for the test. I reproduced the issue after I reset the avatar to Neutral base. - open Modify -> Morphs tab...More
Import a standard CC character into unity. Setup the character with humanoid type rig. Create avatar from this model. Import a CC+ character into unity. Setup the character with humanoid type rig. Use avatar previously generated with former CC character. CC+ Character will be distorted and...More
Greetings. When creating CC3+ morphs slider from FBX file I got an issue - CC3.32 incorrectly recognize positions of ToeBase and other Toe bones ("reset" them to the default Neutral base position) and also deform toes shape (to fit this bones positions). To fix this issue I have to use two...More
Hello, Before the update we could export the Hair FBX into blender and adjust the weight maps using blenders editor and they would come back over when importing back into CC3. After the update, this is no longer possible. The weight maps changes back over to default after importing back...More
It's great to use this "Character Creator 3" software, but some things are missing and one of them is that the character must be the same size as the Unreal mannequin, with exact or approximate measurements, whether it is a male or female character, because the user loses a lot when trying...More
I want part of my decal to have a "true" transparency, but I cannot get it. First, when you apply a 32 bit graphics with alpha channel, any material in iClone/CC applies alpha channel mask automatically (Screenshot 1) Decal system should do the same. But it does not. Even if I slide alpha...More
Hi love CC3, But love it more if we could have an export update to GOZ, that could put the legs into an A-Pose as well as the arms, also to be able to export at a higher resolution, or be able to work and sculpt with a higher res, back and forth from CC3? Hope this is possible and that you...More
Your default models have poor proportions and very large breasts. I suggest using more model proportions from my file. https://dropmefiles.com/QHPOj...More