Please increase the maximum texture size allowed to 8192 (at least) when converting a character to Game Base (Single Material AND Multi-material). When exporting characters to Unity I am seeing a great loss in detail which I assume is due to the limit of 2K on the multi-material....More
I'm having an issue where my CC3 can save a character file only once. If I create a character and save it, it's ok, but if I close CC3, open the character file, and attempt to save that file, no changes will be made to the file. If I try to force CC3 to write to a new file with "save as.."...More
After applying the Hotfix, I could install the new Hair content in the Smart Gallery. However when I'm trying to access the same content in the Content Manager, CC hangs. The same applies to iClone for which I will create a separate entry. My suspicion is that the SG database is corrupted...More
Hi Reallusion Team, Iam a great fan of your products, especially CC3, while working on a project, i just wonder, what if reallusion comes with an option of some upgrades on additional meshes or morph like: a. Additional heads on character ( could be 3, 4 or 10 heads on a single body ) idea...More
Convert to Game Base - Some important issues Full control over how materials are merged, when selecting Convert to Game Base -> Multi-material Add an option so you can select which materials to merge together....More
Having male and female ethnic presets for Character Creator 3. Say an African animation studio wants to make a crowd of 3d people... instead of having to start by converting Caucasian presets to make African presets before they start making variations on model...... They can jump right in...More
I cant work in Character Creater 3.3. because I get continious a blue screen. Error is always with the bindfit.sys I don't now what it means but it starts when I want to load something (Item or project). Can you help me out?...More
Not so long time ago Octane Renderer became free for personal and commercial use in UE4 - https://home.otoy.com/render/octane-render/demo/#prime I just tested it, but unfortunately, CC3 characters (And MetaHumans as well) don't have any texture on the final render. It might be Octane's issue...More
'Merge Material' is a very useful feature. However, I would like to be able to randomly deploy UVs. Or, I'd like to have a random ratio of UV size for each mesh. When using the 'Merge Material' function, the eye area is too large, while the hands and face are too small. The reason for this...More