1077 issues found

4

Votes
Active
Please increase the maximum texture size allowed to 8192 (at least) when converting a character to Game Base (Single Material AND Multi-material). When exporting characters to Unity I am seeing a great loss in detail which I assume is due to the limit of 2K on the multi-material....More
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  •  711
Submitted by RichardMSmith76

3

Votes
Active
Hi, just want to ask did you think about to create addon for creating creatures and animals, it will be the gamechanger, coz I am very bad at sculpting. Thx in advance...More
  •  0
  •  710
Submitted by CROFIELD GAMES

0

Votes
Closed
I cant work in Character Creater 3.3. because I get continious a blue screen. Error is always with the bindfit.sys
I don't now what it means but it starts when I want to load something (Item or project).
Can you help me out?...More
  •  1
  •  710
Bug
Submitted by wuciw

0

Votes
Closed
Hi,
I am using a recent build of Windows 11 and whenever I open Character Creator 3, my Windows crashes during the splash screen of CC3.
During Windows crash, I get an error code of VIDEO_MEMORY_MANAGEMENT_INTERNAL. I have tried installed reinstalling latest NVIDIA and Intel drivers but problem...More
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  •  709
Submitted by rollyseth11

1

Votes
Active
Convert to Game Base - Some important issues
Full control over how materials are merged, when selecting Convert to Game Base -> Multi-material
Add an option so you can select which materials to merge together....More
  •  0
  •  709
Submitted by anders_187857

9

Votes
Active
Having male and female ethnic presets for Character Creator 3.
Say an African animation studio wants to make a crowd of 3d people... instead of having to start by converting Caucasian presets to make African presets before they start making variations on model...... They can jump right in...More
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  •  708
Submitted by dodeqaa

0

Votes
Assigned
Converting a 3.3.2 character to Game Base, then back to Neutral Base, including loading all, gives a blank untextured character with basic body....More
  •  0
  •  708
Bug
Submitted by unit23

0

Votes
Assigned
Applied decal to Base Long Sleeve shirt.
Applied a .tif file to the Diffuse Decal Channel
Applied a .png file to the Specular Channel....More
  •  0
  •  706
Submitted by wesparham

0

Votes
Active
Hello,
thanks for the great software. My request:
The filter and favorites functions for morphs need to be added/reworked....More
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  •  706
Submitted by cytoo

0

Votes
Active
'Merge Material' is a very useful feature.
However, I would like to be able to randomly deploy UVs. Or, I'd like to have a random ratio of UV size for each mesh.
When using the 'Merge Material' function, the eye area is too large, while the hands and face are too small. The reason for this...More
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  •  703
Submitted by aixlab