1077 issues found

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Hello there,
I understand that you can load Motion Libraries in Character Creator but scrolling through the motions is not possible.
I'd like to suggest being able to Scroll through the motions as the motion libraries can be very useful as a base for posing the characters and will speedup...More
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Submitted by dodeqaa

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Not a Bug
RLPlugin is compiled with a different engine version, in this case 4.26.0.
Would it be possible to receive a binary for 4.26.1?...More
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Submitted by calembendell

1

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If I export a character to Unity using the plugin, selecting 'current pose' in the export dialogue, it names this pose to 'AvatarCurrentMotion' in the FBX. The problem is that unity applies the default pose for a character as the first one in alphabetical order, so the T-pose ('0_T-Pose') is...More
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Submitted by bennett_027069

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Assigned
Do not create empty folder per exported motion file. When using option "Save One motion per file"...More
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Submitted by anders_187857

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Going through the HEADSHOT VIDEO turorials , the main guy provides excellent audio and can be understood quite well even for non english customers (at least me). Against that certain videos (example: Headshot Plug-in Tutorial - Advanced Eye Editing - by 3Dtest ) are simply BAD.
VERY Bad audio...More
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Submitted by K_Digital

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hi have been trying to work out why it is that when i create a split head / body morph from one i have sculpted the eyes and teeth won't morph as well? can anyone please help?...More
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Submitted by Siverse

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Do not add the word "Motion" to all animations files when using option "Save One motion per file", or at least have this as a options, a more clean result is only to append the "_AnimationName" see below example... please add option for this...
Rob.Fbx
Rob_Idle.Fbx...More
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Submitted by anders_187857

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I primarily use a stylus for work and having zoom behaviour locked to the mouse wheel is inconvenient.
I'd like to suggest having navigation be customizable between mouse clicks(LMB/MMB/RMB) and function keys (ctrl/shift/alt) or
having zoom be linked to alt + mmb, since alt + lmb is pan...More
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Submitted by dodeqaa

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Would be easier if we could send to zbrush any expression from CC3 directly, instead of using 3dxchange Now we can only send it to zbrush in A or T pose ex. If we modify the pose with the eyeblink and reimport it, it meshes up the whole character...More

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So technically you can already do this but I think you guys can automate it to make it more efficient and standard I provided the link below of someone already doing the feature think that will up the competitions against metahumans
https://youtu.be/XX6pVMVunKs...More
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Submitted by megaoutput