This is only a problem when importing an FBX which has 2 or more objects. At this point iClone is asking if you want to separate them. Once imported, sub-props loose the ability to rotate beyond 360 degrees (we had that problem once with import through 3DX, which was fixed)....More
There is a context menu for reversing a motion clip in the timeline. However, there is no such option for expression tracks. Expression clips should also have the option to reverse them....More
Hi, I just purchased the leap motion profile but when I launch the installation i get an error message saying: The edition of Motion LIVE Plug-in for iClone installed in you computer will not use the data in this Plug-in, you don't need to install this plugin. The Plug-in installation will...More
Hello I am brand new to Reallusion software and must still learn everything about everything. There is so much potential but the learning curve is extremely overwhelming!...More
This may actually be a Live Link issue. When I load in my character into UE4 with Live Link, with hair physics active, the hair falls from the head (its fall is physically accurate, which is nice) and hovers around the character's knees. I understand this is a new bug that arrived with 7.81...More
When trying to have a character look at one of its body parts, or an object linked or attached to it, I get the message "Look-at failed. Selected item cannot look at sub-object of itself". It would be VERY hand if we could look at such objects. I may be wrong, but it seems that in an earlier...More
Hi, Newbie here. I am trying to create a conference scene and have a voiceover of a lot of people talking and a calm background music, but because i have used the default imotions to animate alot of the dummy characters in the scene they are all talking. How do i get the imotion for talking...More
>>> This is being reported against iClone 7.3. It may or may not apply equally well to CC3 <<< This is a two-part suggestion: a) Split the Preview and Render actions into two panels (a.k.a. "tabs")...More
To move the actor's root in sync with the movement. For convenient rotation of the actor at the end of the movement. For convenience of the further application of movements to the actor. https://www.youtube.com/edit?o=U&video_id=6SM5j-vqypc...More
Hello reallusion, as iclone 8 will be rolling out very soon... Please, do not forget about iclone character body physics and also clothing, hair physics as well. Those iclone and former CC character body looks too stiff when doing animation. This is the sample I got from one channel showcasing...More