1662 issues found

0

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When using final render option the HDRI glare effects are not rending ( for either to file or video ) -- Rendering from the view port works...
Nvidia drivers up to date - this started after updating to the last Iclone 7.3 patch from last week....More
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Submitted by judahcor

3

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could we please have an auto breathe motion option for avatars (just like autoblink) added to iClone.
Something as simple as a breathing motion can really go a long way in assisting to bring the avatar alive
thanks...More
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Submitted by Darren01

0

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To reproduce:
* Open "Displacement Comparison" iClone 6 demo project (you may open any other project with props featuring displacement maps)
* Do the Iray render preview (note Light hierarchy initialization is at 0.00 seconds - screenshot 1 )...More
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Submitted by 4u2ges

0

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The following error appears in UE 4.22 after activating Reallusion LiveLink and transferring characters:
"Unhandled exception
UE4Editor_Sockets...More
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Submitted by Strife

2

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Active
iClone's 360 export is fantastic, but it would be even better if it could export stereoscopic 360 video....More
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Submitted by jasonjbrown

0

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https://theblog.adobe.com/adobe-pro-video-apps-now-support-prores-export-on-windows/?fbclid=IwAR30Ssfu9myTVK7m0mRZ-8_Xp9DwKvinoKtCqgDcQiQ9HaCPSQpdzZwauKg&mv=social&mv2=owned_social&scid=89f07f96-559d-40f4-8c85-38491d2e7691
With the new development that you ProRes is available on Windows now...More
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Submitted by philip.ohler

0

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I have a script that uses GetVisemeKeys() and that ran fine in API 072. Have in API 073, I get an error.
Here is a snippet to illustrate this (before running, make sure there is at least one avatar is in the scene):
import RLPy...More
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Submitted by animagic

0

Votes
Closed
Hi...iclone crashes when selecting maps and avatars. upon relaunching the program (not computer) iclone doesn't function. The only way iclone will start to work is a restart of the computer. Also I have two 2080ti RTX cards with an NVLINK and it does not work well. In fact it slows down iclone...More
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Bug
Submitted by charles329

0

Votes
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New "Save Material Plus" introduced in v7.3 saves ALL object materials amazingly fast, while legacy "Save Material" is still idling while saving a single material and is quite inefficient.
Unfortunately, "Material Plus" only works with unmodified mesh. If I wish to decimate an object with...More
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Submitted by 4u2ges

0

Votes
Released
I installed the Live Link Plugin to UE4 2.42 and when closing the program it produces an error message.
I have reinstalled UE2.42 and the plugin. This occurs with a new empty project with only the live link plug in activated - if I deactivate the plugin then the error stops....More
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Submitted by pjay