What a nightmare! I've installed iclone 7.9 update and Iclone Live link new update 1.2 (auto setup) + Unreal 4.26.1 Live Link update 1.3 and ... Nothing works! UE output log error: "Live Link: Warning: (01) Upgrade your code. Curve elements count has changed from the previous frame. That will...More
When get the position of the bones from an avatar and then set the value cause the bone move. This is because the value you get is wrong and when you set it. The avatar try reach the new position....More
Hi...iclone crashes when selecting maps and avatars. upon relaunching the program (not computer) iclone doesn't function. The only way iclone will start to work is a restart of the computer. Also I have two 2080ti RTX cards with an NVLINK and it does not work well. In fact it slows down iclone...More
Iclone 7.2 crashes when trying to export a .png render Whenever I render a sequence of images and try to create a new folder or sub folder to place the image into, 7.2 instantly crashes. -----------some apparently reported this for windows 7 THIS IS NOT SOLVED IN WINDOWS 7...More
I have a video I'm working on with six possible tracks: one instrumental, one soloist and 4 chorus parts. The first problem is that iClone will only allow 4 tracks to play. This limits my ability to lip-sync all the singing characters. It isn't possible to cut audio tracks when certain parts...More
Currently, when Prop Puppet is used to animate a child object, the position and orientation of the parent object seems to be ignored. For example: 1) Create 2 primitives, Parent and Child. 2) Attach Child to Parent....More
I've been trying to use an animation from iClone 7 on multiple CC3 characters in unity. The character exported with the animation (which is used in the animation controller) works just fine, and looks like it does in iClone. The characters from CC3 however, has problems around the knee area...More
I've exported tracked cameras with a reference mesh from Blackmagic Design Fusion to iClone and it's absolutely critical to have both the camera and a reference object the same size & position when imported. We can import and set the scale of a camera but the objects don't have the same feature...More
I had an animation where the character puts his hand out in front of him then pulls it back. Didn't like it, I deleted it. Too bad, cause it's here to stay and it won't go away. With auto clip extend, I made 3 keyframes one at rest the next right hand raised then 3rd keyframe lowered again...More
I tried the trial of faceware and the results were horrible. Does this system track based on skin color? I have dark brown skin...are darker skin tones not conducive to how the faceware system is calibrated?...More