i exprorted the obj from morph creator and imported into blender i just opened the mouth and imported back to morph creator but the result is like that on the image attached. from zbrush works great but from blender no...More
When it exports the items they are exported as single items of a group not a whole FBX like in the tutorials. For example, if using the Walls and Towers kit in iClone and I add pieces like a door, steps and balcony. When I export it, it exports as three items of a group not one complete FFBX...More
When trying to have a character look at one of its body parts, or an object linked or attached to it, I get the message "Look-at failed. Selected item cannot look at sub-object of itself". It would be VERY hand if we could look at such objects. I may be wrong, but it seems that in an earlier...More
Add the ability to open up both CC3 and iClone, and then be able to modify my characters in CC3 and see the updates "live" in my iClone window. This would be similar, in concept, to the "Unreal Live Link." See this Reallusion video at t=2:00...More
I have a script that uses GetVisemeKeys() and that ran fine in API 072. Have in API 073, I get an error. Here is a snippet to illustrate this (before running, make sure there is at least one avatar is in the scene): import RLPy...More
On the Tonemapper Template menu, if you pick one, there is no obvious way to return it to the original default setting. I had to open a new project to discover that the default template is "dscs315," which appears a long way down the list, and a user would never guess that was the original...More
1. While iClone glass made with opacity control produces correct see-through view in Iray, objects seen through Iray MDL glass materials appear to have an offset. 2. In addition if IBL and Sky have different images applied, then iClone glass would show the Sky in Iray, while MDL glass an...More