1663 issues found

6

Votes
Active
Hi!
Add the ability save (and optional bake) custom expression in the Face key editor. See workflow below.
1. Use all the Face key editor features to create a unique "Face Expression"....More
  •  0
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Submitted by anders_187857

0

Votes
Closed
Hi,
I have several BSOD a day while using iclon7 or 3Dexchange. All of them crash with "Bindflt.sys". Most of the crashes happen when I enter a dialog box for a texture like "Saving a material" or clicking on the image to exchange the base color texture. It works okay for 10-20 times or 1...More
  •  1
  •  1478
Bug
Submitted by tkaefer

0

Votes
Active
Hey RL
since the last Update the UI set-reset every Time we start the program new or after a crash :-(
this is very annoying. Please see the pictures....More
  •  3
  •  1478
Submitted by 2IDs media:design

0

Votes
Active
私も開発を行っている技術者ですが、iCloneでのiRayレタリング(mp4)について、CPUの事前処理の方が、GPUでレタリングするよりも、長く時間が掛かっています。
2点お願いとなります。
1.枚フレーム毎に、GPUでレタリングする直前に、CPUでメタファイルをコンバートしているようですが、CPUがシングルスレッドで動いているので、とても長い時間が掛かっています。...More
  •  0
  •  1475
Submitted by yoshihi

0

Votes
Active
In Iclone 6 when I was working on a project, I would first click "save as" and name it. When I did any additional work on the project all I had to do was click the save button and it updated the save automatically. In Iclone 7 that does not work. It acts like a "save as" even when you click...More
  •  5
  •  1474
Bug
Submitted by toppro77

0

Votes
Not Reproducible
1. launch iclone 7
2. open project
3. start rendering with iray...More
  •  3
  •  1472
Submitted by Schnappschnulli

1

Votes
Active
Hello, when I open any of my projects the facial expressions on my characters are now all completely messed up, it seems like the "expressiveness" has been dramatically increased for all facial features. Also, when I replace a character in my project (by selecting it and then importing a new...More
  •  1
  •  1471
Bug
Submitted by Jenova

1

Votes
Active
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
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  •  1470
Submitted by gamerfuzion

1

Votes
Active
Please bring the fur material for Iray too. Its one of the most important.
They have it on DAZ....More
  •  2
  •  1470
Submitted by ahingel

0

Votes
Released
Exporting a full character animation (MotionPlus for example) with a Look At constraint directly from iClone to any other software (including 3DXChange) will cause the eyes to remain looking up to the right....More
  •  0
  •  1470
Submitted by alexesquer