To reproduce: * Open "Displacement Comparison" iClone 6 demo project (you may open any other project with props featuring displacement maps) * Do the Iray render preview (note Light hierarchy initialization is at 0.00 seconds - screenshot 1 )...More
Hello everyone, With version 5 and 6 when I put a video on a billboard, plane or background after rendering, the videos were playing, not anymore with Iclone 7. Interestingly, everything works well in Iclone 7 before rendering. The video plays....More
This is a SERIOUS, but "inconsistent" bug. Sadly, I do not have good instructions yet for exactly how to reproduce it. However, it has happened several times to me, and for more than one person, too. THE SITUATION:...More
I have reported this as a bug but it was closed without recognizing it as a serious problem. this needs some serious attention Requests /Fix: 1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the...More
Haven't had this problem in a long time, but since I recently updated IC7 it is crashing constantly. I updated my nvidia driver to the latest which is 411.7 for a GeForce GTX 980 before updating IC7. Yesterday I attempted a recovery of the project after the crash and that failed to load (not...More
There is a context menu for reversing a motion clip in the timeline. However, there is no such option for expression tracks. Expression clips should also have the option to reverse them....More
I have spoke about this before , Character resizing during animation . Such events might be how hulk changes , how Pop Eye has his arms bulge after eating spinniach , some one may want to mutate someone after being in contact with toxic waste .. A wizard or witch may wanna shrink a victim...More
Hello. I imported an animation into iClone 7.9, from Unreal using 3DXchange and the upper body of the characters always remain on T-Pose. The animation was initially created on iClone, and on 3DXchange and Unreal it plays fine....More
Hello I am brand new to Reallusion software and must still learn everything about everything. There is so much potential but the learning curve is extremely overwhelming!...More
When you get an objects morph component with object.GetMorphComponent() Then you start add keys with AddKey all works fine. But when you have added around 50 keys to the timeline with around 18 different morps per frame. The call to AddKey becomes slower and slower....More