1079 issues found

0

Votes
Not Reproducible
The color issue when updating the textures still exists.
Maybe it coheres with the fact, that Headshot is completely ignoring ICC-colorprofiles which may be embedded into images/photographs?...More
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  •  1066
Submitted by quellenform

0

Votes
Closed
It's off by default and for some people it does not even exist in the registry.
Please fix it, or give an update with .reg file (I can post the file, but registry is sensitive. It should come from you).
More info is at the forum: https://forum.reallusion.com/FindPost478912.aspx...More
  •  4
  •  1064
Bug
Submitted by 4u2ges

1

Votes
Active
I can change the Material Name of my dress, but not the Mesh Name....More
  •  3
  •  1063
Bug
Submitted by shagal

0

Votes
Not a Bug
Hello.
I have a major problem when using any kind of animation that involves with shoulder and arm movements.
Even when I use Morph Slider, the issue is still persisting. Please view the picture in the attachment....More
  •  1
  •  1062
Submitted by y.s.t

1

Votes
Active
I will convert my data to other platform
so i need face (mouth) morph talking a, i, u, e, o
Maybe these sounds are important pronunciation (vowel) for Japanese Lip-sync....More
  •  0
  •  1062
Submitted by skwk

1

Votes
Active
FBX Export settings is not saved and restored between sessions.
Also add option to save preset profiles, is a de facto standard today.
I think its the same bug in iClone 7?...More
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  •  1061
Submitted by anders_187857

0

Votes
Released
When I update the Category and refresh smart gallery, the content does not update.
please help.
I changed the Category to "full body" and it still remains under "Others" after saving and refreshing....More
  •  4
  •  1060
Submitted by Dorothy Jean

0

Votes
Active
Do not add the word "Motion" to all animations files when using option "Save One motion per file", or at least have this as a options, a more clean result is only to append the "_AnimationName" see below example... please add option for this...
Rob.Fbx
Rob_Idle.Fbx...More
  •  2
  •  1060
Submitted by anders_187857

2

Votes
Active
Import a standard CC character into unity. Setup the character with humanoid type rig. Create avatar from this model. Import a CC+ character into unity. Setup the character with humanoid type rig. Use avatar previously generated with former CC character. CC+ Character will be distorted and...More
  •  0
  •  1059
Submitted by mercadier

0

Votes
Assigned
The issue is described here:
https://forum.reallusion.com/453136/DAZ-pants-weight-paint-problem?Update=1#bm454129...More
  •  0
  •  1059
Submitted by Mikay²