UNIVERSAL TOPOLOGY FOR FILM & GAMES
ADVANCING THE CC3+ BASE MESH
CC5 delivers flawless 3D human topology with subdivision support for unmatched detail in real-time editing and performance More >

Character Creator topology can accommodate people of all ages and body shapes.
SUBDIVISION WORKFLOW
Easily add or remove subdivision levels on existing CC3+ characters for a seamless transition from game-ready avatars to cinematic performers. Each subdivision level comes with its own set of normal and displacement maps, which are loaded automatically. Manual






HD MORPHS
HD morphs are applied atop general body-shapes to enhance features and anatomical accuracy. They help to accentuate bone structure, muscle definition, skin folds, wrinkles, and key body landmarks, bringing male and female models to life across a wide range of body types and ages. Explore HD Ultimate Morphs Pack >
Watch full demo video >
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Partial HD Morphs
Anatomical precision and customization: Fine-tune individual body features like bone structure, muscle definition, fat distribution, and more.
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Full Body HD Morphs
Enhanced overall appearance: Adjust a single full-body morph slider, or combine it with head morphs to achieve realistic aging and body weight changes.




*Some displayed contents in this page are from HD Ultimate Morphs pack
UPGRADING CC3+ CHARACTERS TO HD QUALITY
A fresh new look is within reach for your CC3+ characters through morph blending, model importing, or 3D sculpting. Upgrading facial profiles to HD further enhances facial animation, delivering cinematic results. Tutorial | Manual
Blend HD Morphs
Easily enhance your base model by applying surface details using HD morph sliders, which are activated at higher SubD levels.
Headshot & Subdivisions
Convert high-resolution 3D models into CC topology at a high subdivision, with automatic texture baking for performant rendering.
Headshot >
GoZ+ HD Workflow
Seamless CC-to-ZBrush workflow lets you freely sculpt intricate character details and transfer them back to CC as baked texture maps for each subdivision.
MULTI-LEVEL TEXTURE BAKING
CC5 enables baking high-poly model details into lower subdivisions for real-time performance. Dynamic expression baking is also supported. Tutorial
Baked Normal Switching
Higher subdivision details can be baked into lower levels, creating dynamic normal maps that retain all the detail and update automatically when switching levels. Manual

Baked Wrinkles
In addition to features that highlight individual faces, wrinkles can be baked to normals and activated with facial expressions for added realism. Manual
