High-Definition Character Base with Subdivision & HD Morph System

HD CHARACTERS

Stunning Realtime Fidelity

UNIVERSAL TOPOLOGY FOR FILM & GAMES

ADVANCING THE CC3+ BASE MESH

CC5 delivers flawless 3D human topology with subdivision support for unmatched detail in real-time editing and performance More >

Character Creator topology can accommodate people of all ages and body shapes.

SUBDIVISION WORKFLOW

Easily add or remove subdivision levels on existing CC3+ characters for a seamless transition from game-ready avatars to cinematic performers. Each subdivision level comes with its own set of normal and displacement maps, which are loaded automatically. Manual

SubD Levels (Click to Switch)
SubD 0
SubD 1
SubD 2

HD MORPHS

HD morphs are applied atop general body-shapes to enhance features and anatomical accuracy. They help to accentuate bone structure, muscle definition, skin folds, wrinkles, and key body landmarks, bringing male and female models to life across a wide range of body types and ages. Explore HD Ultimate Morphs Pack >

Watch full demo video >

  • Partial HD Morphs

    Anatomical precision and customization: Fine-tune individual body features like bone structure, muscle definition, fat distribution, and more.

  • Full Body HD Morphs

    Enhanced overall appearance: Adjust a single full-body morph slider, or combine it with head morphs to achieve realistic aging and body weight changes.

*Some displayed contents in this page are from HD Ultimate Morphs pack

UPGRADING CC3+ CHARACTERS TO HD QUALITY

A fresh new look is within reach for your CC3+ characters through morph blending, model importing, or 3D sculpting. Upgrading facial profiles to HD further enhances facial animation, delivering cinematic results. Tutorial | Manual

Blend HD Morphs

Easily enhance your base model by applying surface details using HD morph sliders, which are activated at higher SubD levels.

Headshot & Subdivisions

Convert high-resolution 3D models into CC topology at a high subdivision, with automatic texture baking for performant rendering.
Headshot >

GoZ+ HD Workflow

Seamless CC-to-ZBrush workflow lets you freely sculpt intricate character details and transfer them back to CC as baked texture maps for each subdivision.

MULTI-LEVEL TEXTURE BAKING

CC5 enables baking high-poly model details into lower subdivisions for real-time performance. Dynamic expression baking is also supported. Tutorial

Baked Normal Switching

Higher subdivision details can be baked into lower levels, creating dynamic normal maps that retain all the detail and update automatically when switching levels. Manual

Baked Wrinkles

In addition to features that highlight individual faces, wrinkles can be baked to normals and activated with facial expressions for added realism. Manual

HD EYES & LASHES

ORGANIC SKIN

To achieve micro-level realism in close-up renders, CC5 introduces cavity maps that make pores and wrinkles pop. Combined with 8K skin textures, vascular redness effects, and adjustable SkinGen layers, the character’s skin transforms into a living, breathing surface with breathtaking vitality.

  • Exceptional Skin Details
  • SkinGen Layering
  • Cavity Mapping

8K textures bring ultra-fine skin detail and lifelike surface quality, ensuring cinematic clarity and realism in every close-up.

Character Creator includes five high-quality redness maps ready for instant blending. Custom redness maps can also be created by editing the redness masks in an image editor to match the skin’s natural color patterns. Manual
Explore SkinGen Premium >

High-resolution cavity maps can be created from a high-res model using ZBrush, or cavity masks can be extracted from a color map in an image editor. Manual

MESH DISPLACEMENT

While normal maps only simulate surface details, displacement maps physically sculpt the geometry, creating authentic ridges, grooves, and protrusions. The ultra-high-range EXR grayscale displacement maps allow Character Creator and ZBrush to retain every fine-grain detail, even through two-way character editing, delivering stunning, film-quality results in Arnold, V-Ray for Maya, or Blender Cycles. Manual

Extreme Details

Adjust and preview displacement mapping in iClone and Character Creator in real time, then export EXR maps along with your character. With AutoSetup, displacement maps are seamlessly transferred to your target software, delivering the same cinematic-quality mesh detail for final renders. Maya | Blender | Zbrush

Dynamic Wrinkles

Beyond normal-mapped expression wrinkles, true displacement in iClone and Character Creator moves and flexes naturally with every expression. With AutoSetup, your characters retain this detail seamlessly in Maya, Blender, and ZBrush FaceTools for further customization and refinement.

NEXT-LEVEL SURFACE DETAILS

Unlock unprecedented detail in real-time performance. By combining displacement maps with subdivisions, you can push intricate surface depth and artistic effects beyond traditional limits. The round-trip displacement workflow between Character Creator and ZBrush ensures flawless transfer of even the finest details.

BEYOND REALISTIC CHARACTERS

FANTASTICAL & STYLIZED

Take advantage of high-poly subdivision support to bring your imagination to life. Beyond realistic humans, create stylized characters, fantastical creatures, or animals with intricate silhouettes, and use customizable high-definition expression morphs to deliver bold, exaggerated facial performances without compromise.

INTUITIVE SCULPTING WORKFLOW

Shape unique personalities and iconic expressions that come alive in live mocap performances or animation editing. CC’s advanced character design workflow, tailored for skilled ZBrush and Blender artists, streamlines the transfer of high-resolution meshes and textures into fully animatable CC characters.

GoZ+ HD

GoZ for Character Creator supports direct data transfer for models and expressions, including subdivision creation, and allows texture baking at resolutions up to 8K.

Blender HD

Blender Data Link lets you model or sculpt characters imported from Character Creator, with one-click updates that bring back the shape and texture changes.

TEXTURE GENERATION

The updated GoZ+ high-definition CC character workflow enables the generation of body and expression morphs across all subdivision levels. It also allows baking of textures for multiple SubD levels in a single pass, including diffuse, normal, displacement, and cavity maps. Tutorial

ICONIC EXPRESSIONS

In addition to sculpting expressions, Face Tools excels at creating convincing facial nuances and capturing unique personalities. Core expressions can be transferred from Character Creator to ZBrush for customization, and CC expressions can be selectively updated for rapid iteration.

FILM-QUALITY RAYTRACE RENDER

Reallusion AutoSetup links CC5 HD characters with top render engines, providing ready-to-use control rigs and materials for Maya Arnold, Blender Cycles, and Marmoset. This saves time by eliminating manual setup, making your characters immediately ready for animation and high-quality rendering.

Click to learn more about Free AutoSetup ⬇

RICH THIRD-PARTY SUPPORT

The flexible subdivision workflow keeps CC characters lightweight for real-time use in games and XR experiences. iClone lets you edit their animations and integrate facial and body motion capture, while AutoSetup enables seamless connection with Unreal Engine, Unity, ZBrush, Omniverse. Supported formats include Unreal MetaHuman, Fortnite animations, and NVIDIA’s open USD standard for broad pipeline compatibility.